Cirsova 2018 Spring/Summer Subscriptions Available Now!

 

Stickied Post

We’re using Kickstarter to sell subscriptions for our Spring and Summer issues. Click through for the full lineup.

This isn’t really a Kickstarter, since it’s not actually kickstarting anything. It’s just for folks who’ve been saying “Shut up and take my money already!” to finally put down for the early-bird special (save a few bucks, mostly on shipping).

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Happy Birthday Leigh Brackett!

Look, I don’t have any new or insightful content to share right now, but let’s at least revisit these highlights:

https://cirsova.wordpress.com/2017/08/21/did-you-just-misgender-leigh-brackett/

http://www.castaliahouse.com/short-reviews-the-moon-that-vanished-by-leigh-brackett/

http://www.castaliahouse.com/short-reviews-the-vanishing-venusians/

http://www.castaliahouse.com/retro-fandom-friday-bring-us-the-head-of-harry-parkhurst/

Michael Reyes’ Clock’s Watch Out Now in Paperback and Hardback

 

Awhile back, I’d mentioned that I’d helped Michael Reyes, one of Cirsova’s contributors, put together an anthology of his Clock stories. I did interior formatting and cover layout (though not the front design/layout).

It’s now available in paperback and hardback.

The next story in the sequence, The Iynx, will be featured in the Spring 2018 issue of Cirsova. Pre-Order Today!

https://www.kickstarter.com/projects/1161542777/cirsova-2018-spring-summer-subscription

 

V4V: Velikiye Luki

All this World War II tabletop gaming I’ve been doing lately has had me brush of a rancid classic of the DOS era: V-For-Victory.

Bringing an insane degree of crunch to hex-and-chit wargaming that was only possible in the age of PC gaming, the V4V series offered several insanely lengthy “campaign” games as well as shortened scenarios. I put “campaign” in quotes, because really these are battles, granular to the battalion level, and don’t include full theater scope. So, for example, you’re not playing the entirety of the D-Day invasion, you’re playing Utah Beach.

The battle I’m revisiting is Velikiye Luki. I’ll admit, when this game was the new hotness, I didn’t have the patience to play more than the shortest of scenarios, but this time I’m going full-blown, hundreds of turns, the supposedly “90 hour” “full battle”.

Worth noting, each day has 7 turns, and the full Veliki Luki scenario covers the ENTIRE battle from November 19 1942 – January 16, 1943. Thankfully, you can automate some of the functions, which takes a little bit off your hands, and you’re not going to be moving ALL of your units each turn (fatigue and disruption of units that move every turn builds up quick and severely cripple your divisions), but if you’re a micromanager, it can take a bit.

Partly because of the fact that I wouldn’t have nearly as many pieces I’d have to regularly move and implement commands for, and partly because I didn’t have a strong grasp of the system’s nuances going in, I picked the Germans, in an attempt to keep the Soviet tides from overwhelming the fortress city.

I’ve managed to make it up to mid-December, and in some regards, I’ve done better than historically, and in other ways, I’ve done much worse. The score tracking says it’s still a near-run thing, and despite some of impressive tactical successes, the gap is narrowing.

Velikiye Luki itself is doing fine at this point, but my deep rear is in trouble. In the opening days of the battle, my front line was almost completely overrun. Amazingly enough, one engineer and one mountain infantry battalion were dug in snug enough that they were never dislodged, and a few artillery batteries from the south managed to pull back to the city, but the rest were wiped out. The Red Army bypassed Velikiye Luki to the North, took the small stops along the rail line between Nasva and Novosokolniki. The van then turned south and has been just pounding the garrison of Novosokolniki ever since.

I managed to keep Velikiye Luki from being encircled, however. When I saw what would happen if the Soviets could reach the rail to Nevel, I pulled some infantry out the city to create an entrenched flank to mask the rail bridge. This provided the necessary cover for the 1st SS Motorized Infantry, which acted as a siege-breaker, preventing the Soviets who were coming around the north of the city from fully encircling. I was thinking these guys would get MVP, but the 6th Luftwaffe Field Division have proved to be the heroes of the Op.

Even if I’d kept the rail bridge open, it wouldn’t matter if the southern contingent of Soviets overran the rail on the west side of the Lovat. The 6th managed to stop those infantry who’d crossed the Lovat, and with some assists from the 1st SS Mot, kept broke the southern portion of the assault. The 1st SS made a failed attempt to relieve Novosokolniki, but quickly had to return to Velikiye Luki, because supplies were spread too, thin, and the northern encircling forces were still much too strong and still needed to be dealt with. But, with the southern forces being pushed back, the entrenched line could break and join in the push, and the 20th Mot, 6th FJ, and 291st Inf. were able to lift the siege. There are still too many Reds north of the city to take head on, but they’ve pulled back and are no longer putting pressure on the garrison. The 6th FJ has pushed too far east in an attempt to break as many Soviet divisions as possible, capturing headquarters and desperately needed supplies, and finally came to a soviet armored division that wasn’t on ¼ beet-soup rations. At this point, they’re slowly withdrawing back toward the city, in hopes that they can draw the soviets into the range of the garrison’s batteries.

Now that the pressure is gone from the south and largely off from the north and the east, and the final big group of reinforcements have arrived from Nevel, I’m turning my attention back towards Novosokolniki. I’ve GOT to do something to relieve the forces who are trapped there. I’m hoping that the soviet groups who’ve taken the junction are also on garbage rations—there’s next to no way they can trace supplies, because I’ve got all the roads covered, the rail north recovered, and the Lovat (now nearly frozen solid) fairly secure. The Soviets are getting points off me every turn they have guys in Novosokolniki, and over 2k points on casualties. If I can get it back and collect those points for the rest of the game, I should be in the clear. It’ll be up to the very slowly advancing 1st SS Mot, the remnants of Group Chevallerie, and maybe even the 6th FJ, if they can make it around or through the city in their retreat, to relieve the beleaguered security forces at the critical rail junction.

DC Metal’s Dark Knights Ranked

As promised, I am ranking the Dark Knights from DC’s Metal event.

First, I’d like to note a few things about the other cross-over/tie-in titles:

Gotham Resistance was the real gem of the event. It picks up with Damian right after Batman’s disappearance, and brings in the Teen Titans, Suicide Squad, Green Arrow, and Nightwing for an all-out-assault on a Gotham City that has been transformed into a series of Malebolges by the Batman Who Laughs and a number of Gotham Rogues he’s empowered with Nth Metal Joker cards. The story flowed well across all four titles and, despite the fact that they’re titles I’m not interested in, made me consider giving them a shot because they were ALL GOOD!

Bats Out of Hell was a disappointment. While the B-team heroes brought an A-game story, the A-team heroes’ writers brought their B-game. Despite a shot to have some really great fights between the Dark Knights and the Justice League, or some good character development to build on some of the stuff established in the one-shot tie-ins, Bats Out of Hell was largely wasted. The first two issues felt like a muddle mess of clips, failing to establish much of story in its own right. Part 3 had a decent idea of primarily featuring a Knight interacting with his counterpart, but gets an F for execution. Hal Jordan and the Green Lantern Corps 32 literally uses Dawnbreaker’s power as an excuse to not draw half the comic. “Oh, he has power over light AND darkness? Let’s make ever other panel solid black and not draw backgrounds!” This meeting was nothing but wasted potential, and I much rather would’ve seen a Wonder-Woman tie-in devoted entirely to her and Merciless.

Batman Lost was really good. It may not have been a work of genius, but it’s easy to mistake a competently done Batman story in this vein as being genius because they’re so easy to mess up. It reminds me a bit of those navel gazey and introspective Bat stories that Grant Morrison is prone to writing; you know, the ones that that are tie-ins to his Bat Saga but are so off the wall that they don’t get collected in context of the works that would allow them to make the remotest amount of sense? It was like that, only you could follow it and it was enjoyable enough. It didn’t feel like a complete waste of time as a Bat story, even if it was kind of filler.

Now, onto the rankings of the Knights!

7. The Drowned – The Drowned is by far my least favorite of the Dark Knights. The gulf between the 6 and 7 slots are tremendous. The art wasn’t bad, but other than the whole “Batman is a woman in this world—also she is Aquaman,” it didn’t really do much to look at the character in any sort of unique, insightful, or exciting way. It had a nice aesthetic, but it failed to do anything with it and just was not an interesting book.Batman-The-Drowned.jpg

6. Red Death – Okay, Red Death is down here in number 6, but not because it was bad, just the others were better! Batman fuses with the Flash to gain access to the Speed Force. It’s kind of Cronenbergesque. The reason why it’s ranked so low is Red Death book really just portrays one brief scene between the two. I liked the concept, but wanted something meatier.Batman-The-Red-Death.jpg

5. Dawnbreaker – Dawnbreaker gets a lot of hate because Dawnbreaker is dumb. The premise, that is. The Green Lantern ring went to Bruce Wayne, who used it for revenge against criminals and went insane with power (like that one time Green Lantern went insane, except worse, because he’s Batman and has Maximum Willpower + 200%). He ends up killing everyone and everything, plunging his world into total darkness. It’s dumb, yeah, but his book tells a complete story with beginning, middle, and end, and it features some really great artwork of Lantern-Ring horrors; which is what makes HJ&tGLC 32 that much more disappointing.Batman-The-Dawnbreaker.jpg

4. Batman Who Laughs – Batman Who Laughs falls in the middle because it met expectations. And meeting expectations was not easy to do, and this could’ve been a big let-down. As it is, though, we got a pretty gruesome Bat story that gives us a decent canonical reason for why, at the end of the day, Batman CAN’T kill the Joker. Imagine Return of the Joker, only with the real Batman being possessed and not schlubby middle-aged Tim Drake. Had a real “Oh, man… Oh, shit…” vibe to it; not for the faint of heart.

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3. Murder Machine – Murder Machine was kind of bizarre and surreal, but oh my gosh it had some amazing art! In MM’s universe, Bane killed Alfred instead of breaking Batman’s back, and an AI Alfred program goes crazy, Batman along with it. This is one I need to reread so it’ll make more sense in context of the rest of the Event, but it was good enough that I decided to pick up all of Metal even though the Outsiders were a bait-and-switch in The Casting.Batman_The_Murder_Machine_Vol_1_1.jpg

2. Devastator – This one was a real surprise; I expected Devastator to be in the middle, but whoa. Here we have a Batman who had to deal with a Superman who went crazy, so he injected himself with the Doomsday virus. I was not expecting that what sent this Batman off the deep end was seeing Superman kill Lois. Devastator’s interactions with Lois were some of the most powerful in the whole event (the “I’m doing this for you, Lois…”), in part because, unlike with some of the Knights, we don’t really have an “evil” Batman so much as a Batman who is broken by his worst fear—Superman going full murdergod and no force on earth able to stop him—coming true.batman devastator.jpg

1. Merciless –Another big surprise and the best of the bunch. I’m a DCAU Wonder Woman x Batman OTP guy, so this one really tugged at the heart strings. Bats and Wonder have been leading the force of good in an extensive war with Ares. Wondy dies, and it breaks the Bat. Bats takes up Ares’ Helm of War, and goes all death knight crusader. And it’s awesome. Merciless is one of the only ones of the bunch who I could see having worked as a standalone villain. In fact, a Batman corrupted by Ares would make a pretty good recurring Wonder Woman villain, especially given the weakness of her own rogue gallery. The biggest letdown of Metal so far has been that Merciless and WW haven’t gotten much page time together, and the couple panels they got Bats Out of Hell were bland and even kinda spoiled some of Merciless’ depth. But still! Of the whole bunch, this is the one I want to see more of after Metal is over.

Merciless-1.jpg

Addenda: Mom-Jeans Lois is smokin’ hot.

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