Music – medicide, 0mg

I know it seems like I am posting more about other things than about Cirsova but most people who read these will probably read them months from now in archives when Cirsova finally makes it big in the blogrolls.

So, I invite you to check out this album I put out in 2010 but just now got digital distribution for.  It is the self titled release of medicide (but has since become known as ‘zero milligrams’), and may or may not be cool dungeon music for you and your party.  I know that I like to use a lot of ambient noise and industrial soundscape stuff for my parties’ dungeon crawls.  Maybe you’ll enjoy it.  Or not.  Either way, it’s only $.99 now on Amazon.

http://www.amazon.com/0mg/dp/B009L349MC/ref=sr_1_1?s=music&ie=UTF8&qid=1349720522&sr=1-1&keywords=0mg

Cratera

Cratera, sometimes referred to as New Cratera, is a large mining town established by imperial charter for the purpose of excavating the green crystals from the Ungoza crater.  So plentiful are the green crystals within the boundaries of the great crater, much of the mining is done above ground with carts and shovels by common folk who come to the city to make their life of honest labor here at the east reach of the Long Road.

Not long after the Cirsovan armies had subdued Ungoza, rumors of a fabulously large crater, filled with green glass, unlike anything ever seen in the south, prompted a rush to survey the region for potential mining sites.*  The southwest lip was determined to be the most favorable location, as it would be near plentiful timber and decent farmland, and the flat, dry plains allowed for a road to be quickly built to connect it to the Imperial province.  In fact, until the bypass to Agalla was built, Cratera was completely isolated from the rest of Ungoza (which is principally marshland).  Even so, the Agalla bypass is infrequently travelled, as most traders have little desire to travel into the Eastern Marshes, and native Ungozans see no reason to visit the thoroughly imperial Cratera.

Despite being thought of as a “NorthernCity” (it is the northern-most permanent settlement in Ungoza), Cratera is actually further south than any towns in the westerly-adjacent province of Gatlia.  Though cool-to-cold through most of the year, Cratera is shielded from the worst of the icy winds by the great forests to the west and the southern lip of the crater.  Those excavating the crystals, however, must wear heavy clothing during all but the summer months, as a chilly, clockwise wind perpetually circulates through the bowl of the crater.

Crystals, once harvested, are put on carts and sent westward along the Long Road to the fortified city of Davou, the first step on their long journey to Polaris.  The road from Cratera to Davou is generally considered to be the safest leg of the east-west portion of the trade route; as no one but the glassworkers and artisans of Polaris can work the green crystal, and Polaris has an exclusive contract with the Empire, there is little profit in harassing the raw crystal shipment on its way from Cratera.

*The temporary settlement now known as Old Cratera was founded during this period.  Despite implications of the name, Old Cratera may have been established around the same time, or even later than New Cratera.  Many settlers, explorers, prospectors and adventurers rushed to Ungoza to find their fortune when the Empire began authorizing writs of explorations to parcel off the newly acquired territory.  Old Cratera and the ruined tower called Elefloe lay directly Northeast of Cratera across the Ungoza crater.

Maps & such

The provinces of the Cirsovan Empire ARE mapped out, and all cities, towns, ruins, etc. have  fixed locations and relations to one another.  Right now, though, I’ve only got an ugly black and white paint file which I was using for reference.  Also, the only provinces that had geographic features fully indicated via crappy little trees and mountains and such were Gatlia and Northern Ungoza (Agalla, the Marshlands and Galbarrow were not relevant to the campaign, whose focus was the Long Road, when those provinces were initially mapped).

But, I do plan on eventually getting a map of the Empire posted before too terribly long.  I’m looking at using a program called Campaign Cartographer.  Hopefully I’ll someday have a really pretty, colorful map of Cirsova hosted here.  Or better yet, an interactive map, where you can access encyclopedia entries for locations by clicking on them.

For now, though,  I hope everyone can continue to enjoy this page, well in the knowledge that I’m not (entirely) just making stuff up as I go (that’ll probably happen once this blog leaves the far north).

More cool stuff I’m playing around with later!

Ungoza

The Ungoza region was the last to be brought under Cirsovan rule and is still considered a frontier.  Upon annexing Ungoza, the Empire built and improved existing roads connecting southern Ungoza, and founded Agalla to act as the imperial seat.  For many years, Ungoza was under direct supervision of an autocrat stationed in Agalla, appointed by the Emperor, however the boom around New Cratera and gradual blossoming of Galbarrow into an Imperial port town have granted the people of Ungoza a greater degree of freedom.  Illi and Onna, which lie in the marshland, are generally thought of as unwelcoming places for travelers, largely retaining native cultures and traditions.  Still, even these towns have prospered under imperial rule.

Most settlements in Ungoza are in the southern part of the province. Native Ungozans consider the ices Taboo land and speak of the people who once lived there with reverent fear. Beyond Ungoza to the north lay endless expanses of ice, where it is said that vampires and evil spirits roam, enjoying free rein to play among the lost cities.

Native Ungozans maintain that there were many ruined or dying cities to the north.  Thus far, only two possible such ruins have been discovered.  The ‘tower’ of Elefloe may or may not be a lost city, but is certainly evidence of an advanced presence in the North significantly alien to the marsh-dwelling native Ungozans.  A mound in one of the most isolated parts of Ungoza is named for the fabled “Jorgora”.  Because of its remoteness, “Jorgora” has never been subject to the serious archaeological study it is due.  Scholars do not agree on if the mound is a ruin or natural feature.

Notable features of Ungoza include the Ungoza Crater, the Eastern Marshes, and the Great Northern Forests.