Well, I’m finally on track to getting Towers of Dream play-tested. I’ve got my first player and we’re looking to round out the rest of the group. It might not be the best test environment, since I’m incorporating it into a bigger campaign, but it’s better than nothing!
In the meantime, I might be looking for two or three pieces of original artwork for a published version, so if anyone might be interested in that, let me know, and maybe we can work something out.
As for the campaign I’m looking at running, I’ve cobbled together a hodge-podge of OSR modules, created a subway-system style map of how the hubs dungeons/modules are connected in a vague geographic sense, and a flimsy meta-narrative to drive the plot.
In summary, the adventure region was once an ancient, and very evil, elven empire where Necromancy and debauchery were the watchwords of the day. Necromancy seems to be coming back into vogue, a local wizard is thought to have become a lich (he hasn’t), tombs and towers of old elven necromancers seem to be stirring again, and no one really knows why. Turns out, a particularly wicked elf figured out how to surmount OD&D’s level cap: Become a vampire. I figure that as much as I love liches, they’re kind of played out (yeah, I know Vampires are pretty played out, too, but definitely not in high fantasy). Having a 10th level elf become a vampire will definitely pose some unusual challenges and create a truly unique and dangerous foe. I feel that a vampire’s powers make him an even more formidable enemy than a lich, if for no other reason than he can so easily come and go (combine living appearance & charm vs shambling skeleton wizard) and is harder to destroy (unless he’s Voldemort, a lich will have one phylactery, whereas a Vampire may have crates of earth hidden all over the place, especially if he is planning something big.) I might post some more high level vampires later.
So far, what I’m looking at is:
Morgansfort (Basic Fantasy Roleplaying) – as a hub city, plus some nice dungeons to act as time sinks while the enemy puts his plans in motion.
Sigyfel’s Tomb (Labyrinth Lord) – A nice warm-up, I think
Nuromen’s Maze (Blueholme) – See evil + elves + necromancy. I don’t think it’s stated if Nuromen’s an elf, but hey, why not?
Towers of Dream (ME!)
Gibbering Tower (Labyrinth Lord) – A crappy dungeon with no real way to win or worthwhile treasure? Well, that’s because the big bad already hit the place first and found what he wanted!
Merilla’s Magic Tower (BFR Adventure Anthology) – Either the bad guys get some legendary weapons, or the good guys get the means to stop him.
The Zombraire’s Estate (BFR AA) – A fully operating undead plantation totally fits the necromancy theme. (This is probably my favorite mini-adventure from the BFR Anthology)
Deathcrypt of Khaldhun (BFR AA) – High level undead monsters + a high level macguffin? I think this fits.
Night of the Necromancer (BFR AA) – Just need to tweak it so the necromancers in question are subordinate to the big bad.
Crooked Rock Tower (BFR, Fortress, Tomb & Tower) – This one is a maybe. I don’t know how I feel about incorporating the Lizard men, but it’s a cool dungeon that could be played a lot of ways in this setting.