Drasmyr Week Continues! (Part 2: An Interview with Matthew D. Ryan)

I’m very excited to have Matthew D. Ryan, the author of Drasmyr, with us at Cirsova today to answer some questions about Drasmyr and it’s sequel, The Children of Lubrochius, which is being released today.

Cirsova -The market is undeniably glutted with Vampire books, but there are very few  like yours.  Tell us a little about how Drasmyr is different from all of those.

Matthew D. Ryan – The vampire of old has evolved considerably since Bram Stoker first entertained us with Dracula. Nowadays, the vampires in many vampire stories serve as love interests for mortals. Gone is any connection to the diabolical or nefarious. Most modern day vampires are kind of like superhumans who have an odd quirk that they survive on human blood. Drasmyr is quite different; it takes us back to vampire of yesteryear: an evil, cold-blooded killer who cares little for his victims and foes. It is a gothic Dracula-esque vampire set in a Middle-Earth-like world. My vampire is thoroughly evil with few, if any, redeeming qualities. Although the reader may enjoy his personality as a kind of alluring evil, the reader is not supposed to root for the vampire. He is a compelling character that drives the story, but he is most definitely in the role of antagonist.

C -What was the original idea or concept that you wanted to explore or put forward with Drasmyr?

R – I wrote the original draft a couple years before vampires became the big thing that they are. I’ve always been interested in vampires, both in literature and in gaming. I’ve always enjoyed the challenge a creature so powerful yet capable of blending into a human population provided. I wanted to write a fantasy story that kept true to the powers of the vampire as delineated in Bram Stoker’s Dracula. As it turned out, I did tweak the vampire’s powers somewhat, but I used Dracula as a kind of a source book. So, I think the idea can best be summed up as Dracula in Middle-Earth, or perhaps, the Forgotten Realms.

C – What can you tell us about the city of Drisdak its environs?  Were there particular real world locations or architecture that provided inspiration for Drasmyr’s setting, particularly Lucian’s castle and the Mage’s Guild?

R – The city, the guild, and the castle are strictly the products of my own imagination. What inspiration there was came from many long hours spent playing AD&D. As such, it’s hard to pinpoint a particular gaming experience that influenced me the most. All gamers have, at one time or other, been sent on a dungeon crawl in an old abandoned castle and likewise have been hired by a mage’s guild at some point. So, Drisdak and its environs evolved from the gaming mush that is circulating within my brain.

C – Your characters have some pretty unusual names (Lucian and Korina are probably the most ‘normal’ sounding names in Drasmyr).  Can you tell us some about where the names for your characters come from?

R – Again, it is imagination stemming from many long years of AD&D experience. When you play those games long enough, you develop a certain feel for how a name in such a world should sound: Coragan, Galladrin, etc… They all seemed to flow and fit the story. Although I will relate that one minor character was renamed after a typo. The watch captain, Mathagarr, was originally named Mathagar. I mistyped it once and one of my beta-readers commented that that looked cooler with the extra ‘r.’ I agreed, so I changed it.

C – There’s a lot more here than meets the eye, especially for RPG fans looking for inspiration in the form of settings, NPCs and adventure hooks.  As the Ashes of Ruin setting gets more fleshed out, can we expect some maps and a more expanded glossary?

R – I would like to, but I’m not sure if I’ll get around to it. I might wind up putting the maps on my web-site instead of in one of the books, but that is a project for a later day. The maps are pretty much ready: They just have to be scanned in and uploaded. As for the glossary, I have a lot of information I could use (it was originally going to be an entire gaming setting, after all), but I’m just not sure what pieces of information are the most relevant. But I’ll keep it in mind. If inspiration should strike me at some time, perhaps I’ll set both things up. But as of yet, it’s still up in the air.

Matt will be back on Friday for the second part of our interview.  In the meantime, you can visit his site and check out the book blast he is doing today for the release of The Children of Lubrochius.

^^^^Out today!^^^^

2 responses to “Drasmyr Week Continues! (Part 2: An Interview with Matthew D. Ryan)

  1. Pingback: The Sceptre of Morgulan: New Drasmyr Book Pre-Order | Cirsova

  2. Pingback: 2015 Planetary Awards Nominations: Torchship, by Karl Gallagher | Cirsova

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s