5e Does Not End the Edition Wars, but Promises a New Kind of Edition War

Apparently 5e has a new stench reeking off it, resulting from a lot of internet infighting and butthurtedness in relation to some of the individuals who are listed and/or thanked as contributors to the new edition.

5e promises to restart the edition wars, but instead of over mechanics, it will be over hurt feelings. “The people who wrote 5e called me a faggot on an internet forum!” Man.

I’m kind of glad that Cirsova has drifted off into its own tiny pocket universe of RPG Blogging community. The most “connected” I ever was was when I still followed Tenkar regularly (the days before his site got filtered out). Not being part of the Google+ community and really only staying in touch with a handful of the gaming bloggers out there, I have not yet had the luxury of getting my feelings hurt by some internet rude-dude’s D&D blog.

But Dreamscape did enjoy my play of Maze of Nuromen, so yay!

The new face of the insensitive D&D Blogosphere:

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12 responses to “5e Does Not End the Edition Wars, but Promises a New Kind of Edition War

    • In a way, it’s kind of sad, because 5e is the first edition of the internet age, and it could’ve been a great thing. Until we remember that the internet is kind of a gross and scuzzy place, and things borne of it risk taking on that baggage. Let us not forget, though, in the ancient days when D&D was concocted by the finest pre-internet gentlemen, its pages were littered with many a doodle of ladies who were naked and/or about to be sacrificed on evil altars, so, uh…. The game is always going to have its problems and its naysayers. The difference is the amount of angry comments and internet shaming that’s going to happen around it.

      • I read around a little bit when I heard about the “controversy.” I think I’d almost rather everyone was griping about the rules again. :/

        –Dither

      • IKR?

        I mean I gripe about Mentzer’s rule bloat (even on blogs I know that he for a fact reads every now and then!) but he’s never called me a pig-fucker because I think he should’ve included damage caps if he was going to add 22 extra levels to Basic.

      • I honestly never really got around to messing with it all that much. The concept of the “conversational” programming language was really confusing to me. Not that I understand regular programming language all that well, but there was something about trying to make the language seem like regular english that made it seem really bloaty and actually more confusing than if it was a simple node/tag style language.

        Honestly, I’m more interested, at this point, in looking into some ready-made Choose-Your-Own-Adventure writing software (I know I’ve got a bookmark somewhere), since I think that’s what I’d be more interested in (or at least have the patience to learn). I might go back sometime and give Inform a more serious look, but I lack the motivational drive at present. 😦 (I know, I’m lazy and awful!)

      • I took the time to learn a great deal about Inform and experimented with creating worlds in the geographical sense — but I reached a point where I realized that I was relying too much on the GAME to tell a story, and I had neither the programming expertise to craft a good game nor a story to tell in the form of a game.

        I found that it was pretty good for helping me develop a kind of spatial awareness of imaginary objects and places. But it took a lot of work, so I figured I’d wait until I had a project that I wanted to make cross-platform. Then I’d have my Interactive Fiction and… well, whatever else I wanted to make at the same time.

        –Dither

      • Yeah, that was really another stumbling block for me. Of all of the projects I’ve got going on, none of them would translate well to a text-based adventure, so there really wasn’t a lot of impetus to get to work on it. If I had something that would’ve been perfect for it, I might have felt compelled, but I’m not invested creatively enough in my D&D game (it’s mostly an excuse to play and do some product reviews, not come up with my own Lord of the Rings or anything) to make it a cross-platform endeavor, and the book I’m working on is probably never going to see the light of day (at least not with my own name associated with it).

  1. Remember: agreeing with their platform will not protect you from the mob. This is not about social justice, free association, raising awareness, or voting with their pocketbook. This is about bullies attempting to permanently destroy the reputations of creators they perceive to be easy targets. That their accusations are based on falsehoods means nothing to the people they create their theater for.

    • Oh, no, I agree completely. To have a “name and shame” aggregation site, even with the bs disclaimer “the intent is not to harass”, is bullying, because it’s about fomenting resentment against individuals.

      In a way, it’s probably good that most of the gaming community (or at least the ones who might happen upon my blog) doesn’t know about Burzum, since reviewing and analyzing the game he’s been developing opens me up for dogpiling (or possibly a subpoena from the French government).

      I do think, however, that the confrontational nature of some people on the internet when up against the passive aggressive nature of others on the internet is going to create a nasty maelstrom that’s going to be detrimental to the hobby and the community like nothing it’s ever seen before, and we’re going to be in for a bumpy ride.

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