There was a respite in the action in our last session. A lot of story-related stuff needed to be handled as did some in town resource management.
The cleric fired off a letter to Lord Richmond, which would be taken by one of the refugees from Stull, informing him of the situation. Ironically, the party may overtake this letter.
With little to do in Stull but pick up the pieces, the party decided to return to Alfort and figure out what to do with the Elfstones. In regards to their ill-fated agreement with the saw-mill, Mayor Barclay handed them a letter to be taken to the Laquin home office in Portsdam explaining the terms he had agreed upon. The agreement will almost certainly be rejected by the home office, especially since the deal was for the party to save the mill, which will now have to be rebuilt at great expense.
After hearing a rumor from goblin scouts of brewing war among the northern tribes, the party took a couple barges and floated down the river back to Alfort. After two days, they arrived to find the heads of 9 goblins and 5 orcs posted on spears along the shores of the isle.
Back in town, the Cleric got a note from Richmond’s solicitor, who has arrived in Alfort. The solicitor offered the new information he had regarding elven ruins in the region, including a very large city which was once along the road between Alfort and Portsdam. The party was originally reluctant to hand over the elfstones, as they did not know their purpose. Upon finding the value of the stones, the party nearly crapped themselves, but rather than handing them over, they elected to deliver them to Lord Richmond in person.
This is an interesting twist; I was wondering if and when they’d consider why they were turning in items in Alfort if the only route to Portsdam was overland through territory that was becoming less safe. Of course nothing is being delivered to the Imperial University and forgeries are being used to manipulate the party in to believing the correspondence between the museum curators and nobility.
The party has set out to hand deliver a pair of artifacts they’ve been told are worth 100,000 gold. The evil thief and the monk have both signed up to be agents of Lord Richmond. Soon, they’ll find themselves caught in the middle of a goblin war and delving an ancient elven labyrinth filled with animals made twisted and gigantic by cruel elvish magic.