Enderra’s running this month’s Blog Carnival with the theme of New Worlds, exploration and discovery.
Shadow Over Alfheim takes place in an Imperial colony situated in the old homeland of a race of wicked elves. The colony has only been around for less than a century, but is showing signs of failure. While most of the goblins live harmoniously with the human settlers, some tribes have recognized that should the humans flee from the shadow of a returning Elf-king, a vacuum and opportunity will be left for those who can make their hay quickly.
The party in my game is in the service of a wealthy imperial aristocrat in Portsdam with a fixation on collecting elven artifacts. Some of these he is selling to the scholars of the Imperial University of Arcane and Human Studies back in the Imperial City to raise funds to undertake massive public works projects in the failing colony. The others may be put to more insidious ends.
While my game doesn’t have the freedom of a hexcrawl, I’ve tried to keep it as sandbox as possible while maintaining enough rails that I can be prepared for wherever the party ends up choosing to go.