That’s my modus operandi here. If I can take stuff that’s embedded in text and make a table out of it, I can’t help but feel like I’m making improvements.
Luckily, the version of Chainmail I have is the 3rd edition, at which point fantasy rules WERE being incorporated, including mechanics for various monsters and spells which wound up in the more well known versions of D&D.
So, my job is going to be taking what’s there, figuring out how to make it make a little more sense and provide some play examples. I’m going to use the monster sections from both Moldvay and Cook to translate the monster mechanics, with an focus on what GMs will typically want to use (stuff like greenskin, undead, and some iconic larger monsters). Like with OD&D, I’ll provide certain options for leader vs. leader combat and leader vs. monster combat that can be used if players want to break off for a round and take a few swings before the chaos of battle whisks them out of range again. Kind of like how the old Dynasty Warriors games would sometimes cut to one-on-one fighting-game mode when two generals start dueling.
I really want to play this.