Combat involves a LOT of dice rolling. Like Yahtzee or Farkle, so it might be fun, and I don’t really see any reason to change it. Just roll a fist full of six-siders, pick out any kills and knock down some minis/scratch off your unit HP.
Morale rules are less fun and may be fairly incompatible with standard monster morale ratings from basic games.
I feel like a failure as a technical writer because I haven’t figured out how to better explain and simplify the morale rules yet. I want to at least include a faithful recreation of the base mechanics of Chainmail, even if I intend to leave out the historical flavoring optional rules, like ‘Swiss just murder everyone’ and ‘all Polish troops are elite’. But Morale and Cannon fire are doozies.
Anyway, to accommodate using morale from basic games for the S3M, I’ll probably need to make some major changes in how retreat and end of melee works.
I’m almost done with the core mechanics, but I find myself doubting the usefulness of B&B as a product. I’m hoping that the S3M & Unit Cost Guide will justify and validate its existence in the OSR. Unlike HALLS, though, I intend to see this through, because if S3M works it will actually be a functional cross-system module/mini-game that any group can use for platoon to company level fantasy combat.