Kite Tales Explains Nerd Rage

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2 responses to “Kite Tales Explains Nerd Rage

  1. Whether or not one agrees with Anita Sarkeesian or the larger “sexism in video games” critique movement, I would argue that even if these games *could* be called sexist or offensive/problematic, that doesn’t mean anyone who enjoys them is necessarily a bad person for it. There’s no shortage of cherished pop culture products that, if you analyze them closely enough, have prejudiced influences. Lots of older movies like King Kong, and the stories of Tolkien and Robert E. Howard, come to mind here. But plenty of people see certain merits in these works despite the obsolete prejudices they endorse. Can’t we take the same attitude towards video games?

    • I think that most people would like to. Just like with Tolkien or Howard, a small handful of individuals would like to use the ‘problematic’ elements of those works against them because it makes them easier targets in the larger culture war. Consider how on sites like Tor, you see editorials wherein some young writer says something to the effect of “Man, I tried to read classic sci-fi and boy was it super-problematic! There’s no need to read Leiber/Howard/Heinlein/Whomever when we have NK Jemisin and Kameron Hurley!” or something like that.

      The kind of Post-structural criticism that’s en vogue now reveals far more about the prejudices and the lens of whomever is criticizing a work than the work itself.

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