Wednesday Freebie: An interview with the creators of Lovecraftesque

As someone who is a fan of Lovecraft and loather of the “Lovecraftian”, I must admit that I have a very morbid curiosity about what this game will end up looking like.

Considering the primary source of horror in Lovecraft came from a combination of the isolation from society that mental illness brings along with the fallibility of human science, it’s hard to imagine capturing what makes Lovecraft Lovecraft without the spectre of mental illness and the notion that the one with mental illness may actually be the one sane man.

Very little of Lovecraft’s horror is derived from the monsters themselves but the implications about science and culture these monsters reflect. Whisperer in the Dark wasn’t scary because a scientist was really an evil alien space monster, it was scary because it used that scenario to frame the question “what if we can’t trust peer review and scientists are lying to us?”

Social and cultural isolation leading to loss of self in a modern world governed by Einsteinian physics is Lovecraftian. Evil space monsters from space being evil is Derlethian.

Still, I might have to check this out, because seeing is believing.

Go Make Me a Sandwich

Today’s post is an interview with Becky Annison and Joshua Fox, the creators of a game called Lovecraftesque that is currently KickStarting with (by the time you will probably read this) slightly less than seven days to go.
Lovecraftesque is, as the title might imply, a story game about telling stories in the Lovecraft style without adhering to the specific Cthulu mythos. What got me excited about the project is the fact that the creators were both committed to addressing the problematic aspects of Lovecraft’s work head-on in their game, with some very interesting stretch-goals that tackle the issues of race and mental health in Lovecraft’s stories in depth.
They’re currently at a bit more than 200% funding with some very exciting stretch goals in the works. So if what you read here interests, you, I’d definitely advise checking out the campaign, since it’s all gravy from here on out!

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2 responses to “Wednesday Freebie: An interview with the creators of Lovecraftesque

  1. “a story game about telling stories in the Lovecraft style without adhering to the specific Cthulu mythos. ”
    Heh. Lovecraft usually didn’t adhere to the mythos either so that’s a good start…

    “the primary source of horror in Lovecraft came from a combination of the isolation from society that mental illness brings along with the fallibility of human science, it’s hard to imagine capturing what makes Lovecraft Lovecraft without the spectre of mental illness and the notion that the one with mental illness may actually be the one sane man.”
    I think you nailed it.

    • I can talk like I know what I’m talking about, largely thanks to that book your friend wrote! 😀

      But hey, criticizing Lovecraft’s use of depression, mental illness and body dysphoria is, like, totally denying his lived experience. Seriously, you can’t say that the dude who wrote The Outsider didn’t have some serious body and identity issues he was trying to work out through his fiction. It’d be like saying Kafka’s portrayal of body dysphoria in the Metamorphosis is bad because it might offend people with depression and self-esteem issues. In fact, I think it’s a problem that we live in a world in which Lovecraftian is not almost synonymous with Kafkaesque.

      Still, I’m interested in seeing what this game looks like. Even if it is in that sort of weird way like when someone is driving crazy and you have to pass them because you’re all “I have to see your face!”

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