Fortress Europa Pt 7 (conclusion and reset)

Last night, it was pretty clear that I would be fighting for the draw.  The question was whether I could push the Germans out of Frankfurt, and the answer was ultimately no.  Even though I scored some crushing victories, the final February turn my attacks were repulsed or Nazis in the rough received the dreaded “DR” retreat, meaning that they got to camp out where they were.  10-1 odds against a half-strength infantry and a brigade of artillery ended with no results.  These defeats killed even the slightest chance of reaching Nurnberg, but I still had a chance at Frankfurt.  In March, the last of the British threw everything they had against the city and managed to drive out the Volksturm, but in trying to take the city, they had to take fire from the troops across the Main and were ultimately unable to hold the city.

While it’s unquestionable that the Allies will win the war, even in the position I’ve left them, the game ended up being a narrow victory for the German player.

Though my dad is incredibly excited to try out the Bull Run game, he wanted to make one more go at Fortress Europa, this time as the Allies.  I’m more than happy to oblige, but I’ll be sure to bring the next issue of Planet Stories with me to read while he takes his turns.

I’m trying to convince him that he should launch the primary Allied invasion in the Netherlands.  I’ve left it ill-defended, however it will put the Invasion Response Force within a single turn’s movement (even with my rail capacity bombed to crap this turn) of landing forces.  The advantage in taking the Netherlands would be that it would open an avenue straight into Germany without having to fight across the Pas de Calais.  On the other hand, it would make the primary Allied game objective of taking Paris next to impossible.  I’ve already allowed, however, that SHOULD the Allied forces somehow take all of the key cities in Germany, the German forces isolated in western France would probably surrender.  I’ll have to check the supply rules to see how that would actually work out, but I’d imagine that HQs that could not somehow trace their line back to a rail connected to Germany would not be able to keep any German troops in supply.  A turn or two of that and they’d be wiped out anyway.

Minor update:
Damn, seeing Jeffro post about Federation Commander really makes me want to crack open Imperium and give it another go.  I probably haven’t played that one since I was 10.  I know it wasn’t one of the greatest games, but man, how can you not love a game with space ships!  I mean, come on, it has a Glory marker!

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