Xilland stats for B/X

Armor Class: 2
Hit Dice: 6+6
Move: 150’ (50’)
Attacks: 2 claws/1 bite
Damage: 2d6 each
No. Appearing: 1
Save As: Fighter 6
Morale: 10
Treasure Type: None
Alignment: Neutral

Xillands are huge woolly monsters with an ursine head, large tusks and four sets of limbs.  They are nearly 20’ long and can rear up to 12’ in height.  Xillands’ foremost set of limbs end with long saber claws.  Below those are arms with anthropoid hands that it can use for grasping.  Next is another set of claws.  The last set of limbs end in cat-like feet.  They mainly inhabit chilly swamplands and are exceptionally fast.  If both claw attacks hit a single opponent, the Xilland will use its second set of hands to grasp its target; if this happens, its bite attack will automatically hit and the Xilland will make two additional claw attacks.  Xilland fur is so thick that only piercing weapons of short-sword length or longer and only magical projectile attacks can hurt them.  Xillands are immune to cold and take half damage from fire.  Xilland furs may be used to make clothing with a permanent “Resist Cold” effect (see Cleric Spells, p B16)


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