Move: 90’ (30’)*
Attacks: Gaze / 2 claws + 1 bite
Damage: Special / 2d6 each + Special/
No Appearing: 1
Save As: F12
The Wise Red Fellow stands well over 9 feet tall, even though his body appears to be that of a frail and stooped old man. His body is hunched over to support his enormous triangular head.
The head of this creature appears to always face the person observing it, even if directly behind it. Any individual caught in the Wise Red Fellow’s gaze must save vs. paralysis or be transfixed. If the victim succeeds on their saving throw, they must again make a saving throw against spells at -4 or be affected as per the spell Fear. Dwarves need not make the first saving throw and suffer no penalty on the second. Elves need not make either saving throw.
The Wise Red Fellow will move towards a paralyzed target, taking two rounds to reach them regardless of distance. Upon reaching the victim, the Wise Red Fellow will swallow them whole. Characters killed in this manner cannot be restored outside of a Wish spell.
If forced to fight, the Wise Red Fellow will attack with its two long-clawed hands. If both claw attacks hit, the Wise Red Fellow does no damage but will attempt a bite attack; if the bit attack succeeds, it does no damage, but the Wise Red Fellow will swallow its victim whole.
The Wise Red Fellow is immune to spells cast by Elves. Damage dealt to the Wise Red Fellow by magical weapons is halved.
The Wise Red Fellow is thought to be either a demon or a creature of fey, perhaps even a forgotten god. Legend holds that its head is filled and weighted with polished stones and its heart is an uncut ruby that oozes blood on the solstices. Supposedly, it possesses the knowledge of all beings it has consumed; some witches claim it can be summoned and petitioned for aid on an equinox by pouring sacrificial blood onto uncut rubies.