Cute Knight – First Impressions

Despite its simplicity, I’ve really been enjoying this.

I’ve played through three times now and gotten three endings:

-Royal Knight

-Dancer

-Librarian

 

The Librarian path was basically a “bad end” because my character got depressed and gave up on her dreams. The goal that time around was a magic build, but it was hampered by the fact that I was too poor to study magic and too frail to earn a living.

Busking felt a little OP as a means of making money, since Charm and Luck are the cheapest stats to raise. It took more than one instance for ‘private party’ to register as code for prostitution (I thought a noble was asking for a performance at an exclusive gala – why else would he be paying over a week’s honest wages for a single night?)

Turned out that you could make a bit more money as a bartender or waitress, but without the chance for a big naughty bonus.

Even as a fighter, I relied heavily on busking to keep myself out of penury. The cost to become a decent fighter or magician makes the economics of being a dungeon crawler a bit questionable. If I’d known that winning the jousting tournament and accepting a job as a knight triggered the end-game, I might have turned it down because I really want to see how deep the dungeon will go and making a good fighter build is tricky.

I want to do more with the magic system, but again, making enough money to learn magic and not suck at it is a tough goal in its own right. I maxed out item creation with one character but never learned any recipes. I’ll also probably try out both a “tamer” class and being a villain. Part of why my Librarian ended the way she did was that she sucked at everything and got depressed before she could grind up her taming skill. Learning tamer hurts your charm (cuz you smell like animal crap), which also hurts some of your best revenue generating jobs, so I’ll probably have to find a birthsign that starts good at it and can get better, making enough money at other stuff that I won’t go broke or get depressed. My dancer ended up almost being a villain…

In Cute Knight’s morality system, killing anything that isn’t undead, stealing, and sleeping with guys for money raise your “Sin” stat which has a range of negative effects. No one will want to hang out with you in the square, the Church won’t let you stay the night for free, and if you’re really awful, the magical ward around the slums will register you as being a dangerous monster and keep you trapped unless you make sizable donations to the doctor or volunteer to help the sick and injured. Or you can hang out with bad guys and become a bad guy in the bad part of town. I’ll maybe see what happens going the bad guy route.

http://www.hanakogames.com/ckd.shtml

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3 responses to “Cute Knight – First Impressions

  1. Not something I’d normally play, but it’s cool to see this kind of stuff floating around. Certain elements remind me of Tokimeki Memorial, which is…also not something I’d normally play, but was something I tried out once as part of my Japanese studies. Has some pretty fun elements.

    • Yeah, I gather that some of the more *ahem* nuanced dating sims use similar systems where interactions with certain characters are based on how you build up your character while trying to balance earning a living and not failing out of school. I only played a couple dating sim/visual novels back in the day to see what the hell Something Awful was on about; the only one that was actually fun was one that used a system similar to this one, but this one has a dungeon crawl mini-game so comes out ahead of that.

  2. Pingback: PC Koshinbun – Anime, Appendix N, and Strong Women – PC Bushi

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