Okay, I think just about everybody who has sent us something should have heard back from us by now, one way or another.
If you have sent us something prior to June 23rd and have not heard from us, please let us know!
If we accepted your story, we will begin sending follow-up messages with terms and payment information next week.
If you are a fan or reader, now would be a really good time to advertise with us, as all ad money will go straight towards acquisitions and keep us solvent.
I’m almost done going through the submission pile. I’ve got about six stories left to read. If you haven’t heard from me yet, you will hear from me soon. If you’ve already heard from me and your story has been accepted, I’ll be in touch with a terms and an offer in the next couple of weeks. I think we have enough content to keep us tided over for a bit, maybe even into early 2019.
I’m also serious about wrapping up Cirsova’s “Volume 1”. We’ve published some great stories and will continue to publish great stories, as we continue to receive and read great stories. But the scope of the magazine has shifted away from what it was originally intended, and unless I forcibly refocus it, it will continue to do so and become a cyclical problem. Unfortunately, the inclusion of Heroic Fantasy in the title and publishing works of fantasy and sword & sorcery have nudged the window a good bit in that direction, which also means that the spread has gone that direction with it. Honestly, we get far too many mundane fantasy pieces, fairytalesque fantasies, and lone swordsman stories with very little to make them stand out. And if changing our subtitle will get me one less little girl in the woods story, so be it, it’ll be worth it.
On the plus side, I think that we may have enough solid contributors who can and do write what I’m looking for that we can and will go back to an invite-only status. That will allow me to conserve my time and resources to work with the writers I know can write what I’m looking for, or, for those who are close and just good writers, I can have them write to spec.
We’ve got things planned out for Cirsova Publishing for a couple years now, which is good. I don’t know if we’ll stay the “gold standard” of the “Pulp Revolution”, but I really can’t focus on that right now, because I’ll probably be busy trying to address the massive disconnect between modern, contemporary writing and the sort of pulp stuff I’m actually looking for. Even with our guidelines clearly spelled out, it’s obvious that a lot of folks don’t really get what we’re looking for when they submit – part of that is that folks don’t always look at the markets that they’re submitting to (a problem that will be addressed, to a degree, by going invite only for a bit), but also I feel like I’ve failed to make it understood just what I’m looking for because people are not nearly as aware of the examples I’ve held up as I think they should be. So, I’ll be redoubling my efforts towards raising awareness of the kinds of stories from the pulps I enjoy and specifically what it is I’m looking for and wanting to see more of. Cirsova Publishing may even branch into collections of public domain works by relatively unknown pulp authors who should be better known. Or at least I’m thinking about it. I don’t know yet. I still hate the mercenary nature of most pulp reprints.
Anyway, the strategic direction of the flagship magazine is temporarily locked in for the foreseeable future; volume 2, if there will be one, won’t launch until 2019. The Pulp Revolution’s successes and failures in 2018 may shape how well we do as an influencer in that community, and with so many new publications springing up, it would be unsurprising if an agile newcomer became the new tastemaker for that scene. There are enough writers writing enough content that there’s not going to be any kind of real “drain” on the scene, which is great. Switching back to invite only will also allow us to be more agile; we took submissions this summer in part because so many people have wanted to write something for Cirsova, but anything we buy now won’t be published for at least 9 months, much of it longer, and that’s hardly agile! It’s nuts to think that nothing written in 2018 will be published by us in 2018. That’s an entire year of energy that 2017’s Pulp Rev boom will have fueled that we won’t be tapping into! Ultimately, that may be a huge mistake for us, but by 2019, I think we’ll be jumping right back in with the agile approach.
Cirsova Issue 5 has been out for 3 months, sold nearly 250 copies, and has only garnered one review on Amazon. I’ll reiterate that Amazon reviews help us A LOT, they’re quick to write and it doesn’t cost you a dime, but I don’t think that saying it again will make that much difference. At this point, I really don’t know what to do.
I will be hitting people hard for reviews on Issue 6; the earlier in an Amazon’s product life reviews are left, the better that product tends to do. Y’all can make it up to me by helping Issue 6 get those critical 25 reviews the first couple weeks it goes live!
This is really just a broadside, where I’d start if I were to make a Fangbone! tabletop game. Needless to say, there’s no nitty-gritty, yet, because I just came up with this in the shower the other day – plus, since it’s a branded IP that I’m not affiliated with in any way nor being paid to design for, fleshing this out into something playable is extremely low on my list of priorities. Still, I thought I’d share.
Character-deck based, similar to Red Dragon Inn.
Note that for 2 players, player 2 controls both Fangbone and Bill characters/decks.
Game starts with the Fangbone player in possession of the Toe of Drool.
Drool player plays monsters, cards to enhance monsters, and cards that directly affect human players.
Drool player’s objective is to a) gain the Toe, b) open portal to Skullbania and get the Toe through. A monster gaining the Toe leads to a “sudden death” of X rounds before the Toe is lost and Drool player wins.
Fangbone/Bill player(s) goal is to defeat X number of Drool’s monsters while keeping the Toe between the two characters/players. Fangbone/Bill players always win and lose as a team (b/c battlebros). Certain cards may enable trading the Toe between characters – e.g., a monster seizes Toe from Fangbone, Fangbone player has a card allowing him to pass the Toe to another character to keep Drool player from capturing it.
CID player’s goal is to be in possession of the Toe when Drool’s final monster is defeated in the round. CID player may actively help or hinder Fangbone/Bill player(s) throughout the course of the game, but will lose if Drool possesses the Toe and opens the portal.
Drool would have two decks; one would consist of monsters and minions with different strengths and abilities-a round would begin with Drool playing a monster/minion with which he will attempt to seize the Toe. The other deck would consist of spells and actions that would allow the monster to take the Toe, evade attacks, weaken other player’s characters. Monster would have its own stats and fixed set of actions it could take in addition to those played by Drool.
Human players would have cards similar to the monster, but actions would be limited to playable cards. Characters have a limited amount of “health” each round. If the character becomes KOed, they lose action(s) and the player/character/monster that KOed them takes possession of the Toe.
Fangbone’s deck would consist largely of offensive actions, featuring weapons, animals, and Skullbanian characters.
Bill’s deck would consist largely of defensive actions, featuring earth stuff, classmates, etc. Bill’s damaging actions would make up a smaller portion of his deck, which instead would provide assists, and combos to Fangbone and recover/prevent loss of the Toe. Slightly more health recovery cards.
Cid’s deck would consist of thiefy “Shadowstepper” tricks, largely to prevent damage, prevent loss of the Toe, and to take control of the Toe.
Note that for balance, a game featuring Cid or any other additional characters, Drool player may need additional cards/actions/monsters.
If I were somehow tasked with actual creation of a licensed Fangbone game, I’d almost certainly opt to take these design notes and approach experienced card game designers (Red Dragon Inn or Epic Spell Wars teams) with additional setting info, characters, monsters, cards, and go from there rather than try to build it myself from the ground up. But hey, the 1st stage thinky work is already done!
I am giving away a quarter-page ad in Cirsova magazine. Why? Because I believe in Cirsova and I want to support it, and because I believe in the crew of indie authors who follow this blog and I want to support you. So it’s a win-win.
Please, only enter if you will be using the ad. Cirsova is a high quality adventure fiction magazine and your ad will be seen by readers who are looking for Independant Science Fiction and Fantasy fiction. Details on the requirements are available here, and the winner can contact Cirsova for more information.
The deadline for advertisements is August 1st, so let’s get on with it.
The contest is simple. Below are some Book Of Lost Doors trivia questions. Do not, please, post the answers here–instead send me an e-mail via my Contact Form. The first entry I recieve that has…
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I’ve decided to close things even earlier. Today is the last day I’ll accept anything unsolicited. (23:59 CST)
By wordcount, we’re very nearly full up and I still have nearly 2 dozen stories I have to look at and consider.
At this point, nearly anything else I receive, I’ll have to turn away for reasons of having neither space nor resources anyway, so you might as well hold on to it.