Mixed GM, I know you’re going to be at my table Saturday, so don’t read this! Or, at least don’t download my key for the dungeon map!
I love Holmes’ sample dungeon, but it’s a bit tricky to run straight off the page for a couple reasons. First, he doesn’t use what would become the established convention for keying dungeons crossword-puzzle style. Second, he’ll include several paragraphs of information describing the room and the treasure in it to add at the very end “there’s a monster in here that will attack you”.
So, for my own benefit, I boiled the whole thing down into two pages of key-notes, everything I need to actually run the Tower as a one off. I tried to put dungeon info in the order that it would be relevant to inform the party about it. General room description and any obvious monsters, followed by more detailed descriptions, followed by loot. In the past, I took a highlighter to photocopied text, but I think this will help with the issue of relevant order or room objects.