Wild Stars is great adventure fodder for your tabletop RPG. So much so that there may be an Amazing Adventure 5e supplement created for it by Troll Lord Games in the not so distant future.
But you guys know me. I’m a B/X person, myself, and so are a lot of our readers. So to whet your appetite for the new 35th Anniversary Edition of Michael Tierney’s Wild Stars, I’ve statted up the three species of Griefs for use in your Moldvay/Cook or [God help your players] your Holmes Basic D&D game!
For when regular dinosaurs aren’t bad enough and you want space dinosaurs, including ones that can use magic items…
[Boxed text is from The Wild Stars Navigational Chart: the Multiversal Guide appendix included in Wild Stars IV: Wild Star Rising.]
Brown Grief: The largest of the three tyrannosaurid species native to Miri/Magus IV/Akara’s World. Mostly a scavenger because of their hulking size and slow movement, ugly is the word most often used to describe their appearance.
Red Grief: A pack predator, red griefs are one of the three tyrannosaurid species on Miri/Magus IV/Akara’s World. Standing at the shoulder twice the height of a man, they look like a cross between a tyrannosaurus and a raptor and are only half the size of a brown grief. With a large, rounded blunt horn on the tip of their snout, the heads of red griefs are longer than a brown grief, and they have spinal armor plates all along their backs, tipped with long red needles that from a distance look like a crest of blood red feathers. They employ a pack strategy of noisy interaction amongst themselves, which is intended to make the herds they prey on accustomed to their presence and lower their guard.
Red Grief packs of 4 or more will have a “leader”, usually a female. These “queens” are 10HD + 4. When present, the Red Griefs will have Morale 10. If the queen is eliminated, the rest of the pack will have Morale 8.
Dire Griefs: These are the smallest of the three types of tyrannosaurid griefs native to Miri/Magus IV/Akara’s World, but by far the most dangerous. Usually solitary, ambush predators, they are unique from the other griefs because of their telepathic skills that are responsible for their other name, Vampire Dragons. They also have the ability of optical camouflage and can hide in plain sight if they wish. After they gained possession of a Marzanti trident, dire griefs also became known as Dragon Kings.
Special Abilities: May use Clairvoyance, ESP, Invisibility as at-will abilities.
Dire Griefs surprise on a roll of 1-5 on 1d6.
*:Sometimes Dire Griefs may come into possession of magic items, particularly staffs. If a Dire Grief is in a populated or trafficked area [lair is not all-wilderness adjacent or roads pass through hex], there is 25% chance of the Dire Grief having 1d4 magical items in their lair [at least one will be a staff-type item]. There is an additional 10% chance that the Dire Grief will have the staff in its possession. Dire Griefs are intelligent and able to use magic items with an 80% chance of success.
[These stat entries are unofficial and not directly affiliated with Troll Lord Games, their upcoming Amazing Adventures 5e system, or their upcoming Wild Stars RPG setting supplement for said system.]