This campaign has been a pretty big deal. I’ve really been wanting and meaning to do my own write-up on all of the United Caveman Federation happenings, and it will get written up at some point, but in the meantime, check out this [fairly] comprehensive history of the Trollopolous AD&D patron campaign.
Okay, this was a very wild game with over a dozen players running strong for a solid month. When it worked, it really worked. When it didn’t work… opportunities were made for elite level players to seize the initiative. Factions lived. Factions died. The Trollopulous Universe will never be the same!
As I have mentioned previously, running AD&D with multiple player characters and domain-scale entities operating independently in sessionless 1:1 play will generate a LOT of secrets. I can’t detail everything that happened without spoiling some ongoing aspects of the campaign. But this type of gaming is so different from anything that anyone has really described up until now, so it seems I am OBLIGATED to spill at lease some of the beans here…!
This type of gaming allows you to fairly quickly answer a LOT of questions about the nature of a campaign world. In my 30 sessions from…
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