Playing Old Vidya: Sid Meier’s Edition

It’s been a hot minute since I’ve had some time to myself!

In my scant free time I’ve been replaying Civilization and trying out Colonization for the first time!

There are a lot of glaring things in Civilization that bother me now that didn’t bother me as a kid or even really so much replaying it 10-to-15 years ago. There are a few small thing I’m noticing, like how there’s such a huge gap between Knights as your multipurpose war unit and tanks [my Dad & I almost always skipped getting knights because Chivalry was a tech-tree dead-end], but the big things that bugged me this time around are Sid Meier’s preachiness-as-game-mechanics:

  • Republics and Democracies never break treaties
  • Democracies have no corruption
  • Even moderate pollution leads to catastrophic desertification

Colonization is fun but kind of silly-preachy in its own way.

It’s weird that having rebellious colonists makes them more efficient…

>Domestic Advisor: Congratulations! Membership in the Sons of Liberty is up!
>Me: Oh, no! How do I fix this!? You there, in the town hall! Quit “making Liberty” and get back to making tools or textiles or something!

On the other hand, Colonization IS rather educational…

>go out of your way to placate the indians
>send raw materials as gifts
>give the tribes food in their time of need
>travelling pioneers massacred unprovoked by tribes you’re “at peace with”
>burn down every camp of the tribe
>it never happens again

Anyway, be sure to check out the new issue of Cirsova, out now, and back our crowdfund to get Julian Hawthorne’s The Cosmic Courtship back into print!

Sunrider: Mask of Arcadius Review

Recently an online friend who knew I enjoyed wargames and weeb shit recommended Sunrider: Mask of Arcadius to me.

It’s an interesting hybrid of Visual Novel waifu game and turn-based tactical. It’s space opera with mechs, except your mech pilots are basically a growing harem.

Funnily enough, the wargame portion of Sunrider is brutally hard. Mechanically, it’s ultra-lite compared to a game like Power Dolls, though it uses the similar combination of action points that are used to move and perform attacks. Each mech has its strengths and weaknesses and utility which will determine how you should use them in your strategy.

Since all missions are in space, with the exception of a mission where sharing a hex with an asteroid reduces your chance of being hit, there’s no effect of the map on strategies. Variances in the missions are more based on when and where enemy reinforcement come from. Early missions with fewer mechs and enemy “bosses” may be a bit more interesting and flexible than the later large fleet battles. The later fights often tend to be “pick a flank, try to crush it, sweep up or down on the other side, then deal with reinforcements as they come.”

The cutscenes of the attacks get old fast, and it would have been nice to be able to disable them more easily; turning on “skip mode” does it, but it can only be toggled in the battle if a character has a line of story dialogue come up during the fight. Still, it’s fun and scratches an itch for turn-based mech space combat.

The Visual Novel portion of the game is a mixed bag. On the face of it, I actually really like the story, but Sunrider uses post-Eva and 21st century waifu tropes for most its characters; I would definitely prefer the “tough dames” of the older real-robot mech genre or at least the mil-sf aesthetic that Power DOLLS went for. But it’s personal taste…

Unfortunately, Sunrider is an episodic game, and Mask of Arcadius only contains the first two episodes. While Liberation Day updates the actual gameplay of the battles in a pretty satisfactory way, it makes the VN aspect of Mask of Arcadius something of a shaggy dog story. [You fill out a questionnaire of your choices when you start LD; which is nice that you can do that, at least, since my End-of-Game save file wouldn’t import correctly].

I’ve found a doc with the under-the-hood effect that your choices make, but they don’t appear to have much bearing on how things actually play out story-wise in Mask of Arcadius. None of the character paths had been set yet, and one character path ends up being fixed for story purposes in Liberation Day [to the groaning of many fans].

Now, because this is a waifu game, it’s only fair that I rank the characters from dumpster to Best Girl.

Claude is a trash tier waifu, who’s “UwU command me captain” shtick is old from the moment it shows up. She’s the worst the game has to offer in this regard, unless you’re really into that sort of thing.

Her utility mech has a few nice features, such as the gravity gun, which is good if you can use it to draw an enemy mech between Asaga and Icari. The deflector shield projection is useful, of course, and the shotgun is helpful to finish off any enemies your better combat units have left near dead, but it’s not enough to make me not hate Claude.

The Shinobu. Chigara’s Asaga’s best friend and one of the first pilots you get. She’s supposed to be a brilliant mechanic, and from a gameplay standpoint, this bears out nicely, as she’s the one actually doing the upgrades to your units that you purchase. Except she’s a loli with crippling self-doubt always hoping for validation from the main character, which makes her pretty obnoxious. But miles ahead of Claude.

She’s a forced romance route for story reasons in Liberation Day, which many fans grumble about.

Her mech is a support mech. One of the first mechs you get, its repair capabilities, disable attack, and deflector shield generation make it invaluable.



Cosette is a yandere loli space pirate.

Toxic chemicals from the mining colony she’s from stunted her growth and, combined with her horrible and traumatic childhood and adolescence, made her completely crazy.

Not my thing at all, but she makes for an interesting villain.

Giving all of the characters numbered flight suits is pretty spoilerific, so I’m assuming you can get Cosette at some point.

[update: you can get Cosette in Liberation Day, but I opted to just kill her instead.]

The genki girl. Also, the Mario. Asaga is the first pilot you get along with Chigara. She’s bubbly and funny. She’s a major driver of the story [spoilers: she is actually a runaway space princess]. Like her mech, she could be a lot worse, but she could also be better.

Liberation Day makes her a bit more complex [maybe even somewhat villainous? Dunno, I haven’t finished it.] She literally starts going insane with jealousy over Chigara as the romance-on-rails between Chi and the captain plays out.


Black Jack is an all-purpose mech. Battleship grade laser cannon, pulse beams, and assault rifle. As more Pact enemies get deflector shields mid-game (or when those damned Pact support mechs show up), Black Jack loses a lot of its punch and gets reduced to drawing fire and trying to pick off nearby targets that have had their armor weakened by stronger units

Teh Rei. Not an archetype I generally like, but somehow they make it work here.

She’s found in cryo-stasis in a ghost-fleet and supposedly was a mech pilot for an ancient space empire thousands of years ago.

She’s a royal bastard (literally), whose mother was tragically betrayed and forced into exile by a noble of the imperial court, making her very distantly related to Asaga.

Unfortunately, her mech is kind of boring. The Seraphim’s cannon takes up all [or almost all, if you’ve upgraded it] of the mech’s energy points to use. Still, it’s nice having one reliable big-damage, good accuracy, long range attack per turn.

IcarimechThe tsundere. Icari’s a mercenary you start out at odds with but who becomes your third pilot. She’s a bit of a ‘by any means necessary’ type, which puts her on your bad side on a fairly difficult early escort mission [by her logic, if a bunch of innocents get killed, it’ll accelerate one faction’s entry into the war and bring about a quicker resolution].

Icari ranks high because I like her design and her mech is actually really fun to use [provided it doesn’t get killed on the first enemy turn]. The Phoenix is a fast close-combat mech with a special ability to avoid attacks of opportunity when moving adjacent to enemy units. Its melee attack can make short work of enemy mechs, and her machine guns are good at finishing off damaged enemies, but the Phoenix has very low armor and is generally poor against ships. Phoenix is good for reducing enemy economy of action on turn one, but has a bad habit of getting shot down. The Phoenix is a big reason why I rank her over Sola.

The Sunrider’s first officer and the protagonist’s childhood friend. She’s up there for awhile as Best Girl [at least until Kryska shows up], because she’s one of the few characters who acts like she has some common sense and professionalism.

Her character could easily transplant to a more serious SF story [or maybe it’s just that the bottom ranked characters feel out of place in what actually is a more or less serious SF story].

Kryska barely takes the lead because Ava’s air of professionalism sometimes dips into the mopey as she tries to be the “one sane person” in a crew of obnoxious VN tropes. Spoilers: If I factor in Liberation Day, where she has an eye-patch and Kryska gets turned into a grabass, she may reclaim top-slot.

KryskamechI was initially disinclined to like Kryska because it’s made painfully obvious up front that she’s a spy planted by the Alliance to gather data on your ship and your crew. But she has her shit together, is a professional pilot, and her mech shows up really right when you need it. She has kind of a blue-oni/red-oni thing going on with Icari, who gives her crap for being up-tight and unfeminine. Kryska and Ava are in a class of their own, though. [Liberation Day looks like it may play her up as a lesbian stereotype, unfortunately.]

Kryska’s mech is a heavy fire support mech [the Guncannon/Guntank]. At a time where Asaga’s mech is becoming much less effective against everything, it’s nice to have an extra heavy cannon to punch through capital ships’ armor. Downside is that it’s very slow, but that big damage is everything mid-to-late-game.

Overall, Sunrider is pretty niche… I think it really requires the right combination of patient-but-desperate-for-new-content wargamer and weeb to enjoy. Wargamers might find the wargame aspect weak and the VN portion cringey, while VN fans might find the wargame aspect too difficult and frustrating.

More than anything, it made me wish that it was better, either mechanically or aesthetically, but it also made me thankful that someone out there was at least trying. Still, I liked it enough to pick up Liberation Day to see how it all pans out between the Alliance and the PACT.

Sunrider: Mask of Arcadius is free on Steam and Gog.

Re-Playing Neverwinter Nights for the First Time in Like 12 Years.

Things observed playing Neverwinter Nights

-It’s not as bad as I remembered it. I think it was a combination of being so overhyped (back when Megatokyo was legitimately on par with Penny Arcade in terms of popularity, influence and gaming content) and not having a machine good enough to run it without it crashing every few dozen crates I’d open that soured my opinion of it when it first came out. That said…

-God, the Voice Acting in this game is atrocious. I know you’re probably supposed to like, sympathize and even be attracted to Aribeth, but god, that voice.  MVP for voice acting goes to the generic NPC old man who says “What? What? What? …Hellooo!”  You nailed it.  Everyone else can go home; don’t expect a callback.

-Searching rooms by looking in all of the crates is super tedious. There’s a reason why most DMs will give you a throw for searching the room and then just telling you everything you find. You will literally spend 5 to 10 times longer essentially digging in couch cushions for loose change than you will fighting monsters in NWN.

-I’d forgotten how bad the boobplate was in this game.  I don’t have a problem with boobplate per se, but I feel like the designs in NWN are exceptionally stupid looking.  Aribeth’s armor probably does at least 1HP in piercing damage to herself any time she has to lean forward or stoop to pick something up.


Seriously dumb looking armor

-Multi-classing in stupid ways has its appeal; what doesn’t work well at the table or takes too much time to do long-hand can be fun in video games. I’ve always maintained, even after I’d sworn off playing it at the table again, that 3e was a great system to implement for CRPGs.

-In 3e, Wizards are better at disarming traps that Rogues. Rogues have to dump points into disarming traps. Wizards can force their familiars to set off the traps and eat the 85 points of fireball damage then scoop out the treasure for themselves.

-Even though they try hard to play up Sharwyn’s sexy (her original portrait was apparently stolen from a Catherine Zeta Jones pinup), it’s obvious that Linu is the superior waifu character – she is basically a clumsy anime girl whose deity is Sailor Moon (sorry, lengthy Forgotten Realms wiki page, you can’t convince Sehanine Moonbow is not Sailor Moon). Plus, tanky clerics are just better than bards unless you’re already playing a tank.  I accidentally did Beggar’s Nest last, because I was thinking “Oh, undead, yeah, I’ll deal with that last because screw fighting undead as an archer”; I showed up over-leveled as hell with Linu, and she popped 80% of the enemies in the area with Turn Undead while my pet Dire Boar and Jaguar familiar Kitten Kat made pretty short work of the ones that didn’t get dusted.


Linu (left) does bear an unsettling resemblance to Marina Sirtis, though…

I promise, as soon as I get a minute, I’ll actually write up my penultimate B4 post.  Man, I’ve got too much stuff in my Things To Do Queue!  At least I’m ahead of the game on my Wargame Wednesday content.