Battle for Castle Brovenloft: Brovenloft Tell-all(Tell-some)

I’m posting this for posterity, scheduled to go live after Halloween, but I wanted to show some of the work that went into this. This is some of the actual game work that’s going on behind the shitposting and diss tracks. It’s kind of insane, honestly. Maybe this is the battle that happened October 10th? No idea! But that was the plan… [Update, this battle took 5 days to fully resolve, lasting 11 rounds. Kangsta lost, because the entire forces of Heaven and Hell were arrayed against him, but his army did a lot of damage on the way out.]

Part 1 Troop Composition.

10 units – Front rank
284 CL 1 – Sanctuary
135 CL 2 – Remove Fear, Sanctuary
45 CL 3 – Remove Fear, Sanctuary, Hold Person
27 CL 4 – Bless, Cure Light, Sanctuary, Hold Person, Silence
11 CL5 – Bless, Cure Light, Sanctuary, Chant, Hold Person, Spiritual Hammer, Prayer
4 CL6 – Bless , Cure Light, Command, Chant, Resist Fire, Hold Person, Dispel Magic, Animate Dead
1 CL7 – Bless, Cure Light, Remove Fear, Hold Person, Resist Fire, Spiritual Hammer, Dispel Magic, Prayer, Cure Serious Wounds
3 CL8 – Bless, Command, Cure Light, Chant, Resist Fire, Spiritual Hammer, Cure Blindness, Dispel Magic, Animate Dead
1 CL9 – Bless, Command, Remove Fear, Light, Hold person, Resist Fire, Silence, Spiritual Hammer, Dispel Magic, Remove Curse, Continual Light, Exorcise, Cure Serious Wounds, Insect Plague

10 – Back Rank
284 CL 1 – Sanctuary
135 CL 2 – Remove Fear, Sanctuary
45 CL 3 – Remove Fear, Sanctuary, Hold Person
27 CL 4 – Bless, Cure Light, Sanctuary, Hold Person, Silence
11 CL5 – Bless, Cure Light, Sanctuary, Chant, Hold Person, Spiritual Hammer, Prayer
5CL6 – Bless , Cure Light, Command, Chant, Resist Fire, Hold Person, Dispel Magic, Animate Dead
1 CL7 – Bless, Cure Light, Remove Fear, Hold Person, Resist Fire, Spiritual Hammer, Dispel Magic, Prayer, Cure Serious Wounds
2 CL8 – Bless, Command, Cure Light, Chant, Resist Fire, Spiritual Hammer, Cure Blindness, Dispel Magic, Animate Dead
1 CL10 – Bless, Command, Remove Fear, Light, Hold person, Resist Fire, Silence, Spiritual Hammer, Dispel Magic, Remove Curse, Continual Light, Exorcise, Cure Serious Wounds, Insect Plague, Flame Strike

Not shown
10 Hieracosphinx ridden by CL9
Bless, Command, Remove Fear, Light, Hold person, Resist Fire, Silence, Spiritual Hammer, Dispel Magic, Remove Curse, Continual Light, Exorcise, Cure Serious Wounds, (5)Insect Plague,(5)Flame Strike

5
100 Lt Inf
1CL 11 – Bless, Command, Remove Fear, Light, Hold person, Resist Fire, Silence, Spiritual Hammer, Dispel Magic, Remove Curse, Continual Light, Exorcise, Cure Serious Wounds,
Insect Plague, Flame Strike, Blade Barrier

2 Chariots
20 Chariots
1CL 13 – Bless, Command, Remove Fear, Light, Hold person, Resist Fire, Silence, Spiritual Hammer, Dispel Magic, Remove Curse, Continual Light, Exorcise, Cure Serious Wounds,
Insect Plague, Flame Strike, Blade Barrier

1CL 14 – Bless, Command, Remove Fear, Light, Hold person, Resist Fire, Silence, Spiritual Hammer, Dispel Magic, Remove Curse, Continual Light, Exorcise, Cure Serious Wounds,
Insect Plague, Flame Strike, Word of Recall, Control Weather, Gate

Kangsta
9 – Sanctuary (3), Dark (3), Command (3)
9 – Hold Person (4), Silence (2), Spiritual Hammer (3)
9 – Continual Light, Blindness (2), Dispel Magic (3), Locate Object, Cause Disease, Glyph of Warding
8 – Cause Serious Wounds (6), Exorcise, Protection From Evil 10′ (2)
7 – Flame Strike (3), Insect Plague (2), Raise Dead, True Seeing
5 – Blade Barrier(2), Conjure Animals, Heal, Word of Recall
2 – Wind Walk, Earthquake

Part 2: Formation and Unit Makeup

Part 3: Orders and Action

Pre-battle

Kangsta casts Wind Walk
Kangsta goes to tower of Castle Brovenloft in mist form
cast Quake. 10″ {100 yard} diameter 5d12 damage to all
structures, 1 in 6 medium creates in the area die {swallowed up or crushed}
Kangsta returns to his own lines via Wind Walk or fights targets of opportunity along the way

This is the signal for the troops to start advancing in formation.

Skeletons in front of Cleric units [one on each side of the center light infantry] will lead with banners of WOPK

Cleric units will cast sanctuary on their front ranks as enemy approaches.
If necessary, second rank will cast sanctuary. This will buy time for
higher level clerics to cast. The higher level clerics will cast insect plague
on advancing enemy troops.

2nd rank Cleric units will do the same, however higher level clerics will cast insect plague
then cast flame strike.

All cleric units are also under affect of
Bless – +1 to hit
Chant – +1 to hit, +1 to Damage, +1 to AC {-1 to enemy attack}
Prayer – +1 to hit, +1 to Damage, +1 to AC {-1 to enemy attack}

Light Infantry units will hold possition, and when charged,
Cleric leaders will cast Blade Barrier in front of advancing enemy

Chariots will move to entrap units attempting to flank. Clerics will cast
Blade Barrier, then Insect Plague, then Flame Strike.

10 CL9s riding sphinxes will be casting 5 Flame Strikes on Round 1,
attempting to target 1) Vampires and undead, 2) leaders, 3) cavalry in that priority
and 5 Insect Plagues

Wild Stars and TTRPG Patron Play

Been thinking some about Michael Tierney’s Wild Stars. In some ways, it is, in fiction, the closest you get to something as off-the-wall as a #BROSR-style 1:1 time game with patrons in space with multiple factions, pieces on the board and off the board, all in motion simultaneously.

Left to Right: Carthage, two Brothan, Daestar, and Mack

One of the reasons why it’s hard to pitch is that it’s SO off the wall and chaotic, it’s not easy to either compare it to other works or really capture in a nutshell what’s going on. How would you elevator-pitch the narrative of what’s going on in #BROvenloft right now?

Wild Stars VII [which we’re serializing next year]: With adventuring hero-teams still regrouping, the Wild Star patrons Strazis off the board still and Erlik dead, you’re left with the Artomique Space Nazis who control earth, the Space Pirates, the telepath guild, and the psionic T-Rexes vying for control of known space.

The God Father is back, but his faction [the Purple Order] is out of commission until he can breed more with other immortal women. Phaedra is in play and gathering her own allies to wreck the Artomique / Pirate alliance.

We haven’t seen much of the Brothan (space werewolves) lately. I’m sure they’re still out there, though, but the Black Star Reavers (Space Lizardmen) are a new wildcard faction that may or may not be allied with the Artomiques, but not the telepaths guild (or vice versa).

Carthage, the renegade Wild Star, who was a Patron from the Brothan for awhile, has been factionless for some time, but he’s still around in some capacity due to Dalucar, the Saturnian.

The crabmen’s influence is still being felt across the galaxy, and their evolutionary spike that landed on Mars led to the ascendance of the telepathic T-Rexes. We haven’t seen them directly, though, since the flashback to the 20th century in the prologue of Wild Stars V.

In the context of this Patron Level game, the Ancient Warrior/Strazis is an ascended PC who went from sword & sandal Fighting Man to name-level patron for an interstellar confederation.

If you were to run a Wild Stars Braunstein, though, you’d need the following factions:

  • The Artomiques (Achilles Hister)
  • The Wild Stars (Strazis)
  • Atlanteans [specifically the pre-Wild Stars Atlanteans and those who did not become Wild Starriors after the exodus](Broadwater)
  • The Brothan (Brotah or Carthage)
  • The Five-Thousand-Fingered Hand (the Madam)
  • Space Pirate (Red Queen)
  • The Saturnians (Dalucar)
  • The Purple Order (The God Father)
  • Phaedra’s coalition (Phaedra)
  • The Black Star Reavers (?????)
  • The Marzanti (?????)
  • The Dire Griefs (?????)

And that’s just off the top of my head and for starters. Each of those Patrons has henchmen [such as Genghis and Georgian, Achilles’ two main mooks] as well as a number of adventurers.

Erlik

Because within those various groups, you have Erlik, who is Strazis’ son and one of the main leaders of the Wild Stars, his wife Daestar, who’s a member of the Five Thousand Fingered Hand (telepath’s guild that is actually a rival faction against Strazis’ Wild Stars).

Earth faction, you’d have Bully and Risky Bravo and their other family members, who are off adventuring on behalf of both earth and the Wild Stars, or, in Bullson’s case in the last volume, the Artomiques.

Different “PCs” are constantly forming, disbanding, and reforming adventuring parties against the backdrop of the machinations of the various factions vying for control of the Galaxy.

Anyway, Wild Stars VI: Orphan of the Shadowy Moon is being currently serialized in Cirsova Magazine. Part 3 just dropped. Parts 1 & 2 are on Amazon now.

We also recently published the collected edition of Wild Stars V: The Artomique Paradigm, which also reprints an original 1970s Wild Stars short story from The Multiversal Scribe that serves as a prelude to next year’s Wild Stars VII: The Gold Exigency. Plus, it contains some TTRPG write-ups for some of the major characters in case you would be interested in trying out a faction-based Wild Stars Braunstein.