Battle for Castle Brovenloft: Brovenloft Tell-all(Tell-some)

I’m posting this for posterity, scheduled to go live after Halloween, but I wanted to show some of the work that went into this. This is some of the actual game work that’s going on behind the shitposting and diss tracks. It’s kind of insane, honestly. Maybe this is the battle that happened October 10th? No idea! But that was the plan… [Update, this battle took 5 days to fully resolve, lasting 11 rounds. Kangsta lost, because the entire forces of Heaven and Hell were arrayed against him, but his army did a lot of damage on the way out.]

Part 1 Troop Composition.

10 units – Front rank
284 CL 1 – Sanctuary
135 CL 2 – Remove Fear, Sanctuary
45 CL 3 – Remove Fear, Sanctuary, Hold Person
27 CL 4 – Bless, Cure Light, Sanctuary, Hold Person, Silence
11 CL5 – Bless, Cure Light, Sanctuary, Chant, Hold Person, Spiritual Hammer, Prayer
4 CL6 – Bless , Cure Light, Command, Chant, Resist Fire, Hold Person, Dispel Magic, Animate Dead
1 CL7 – Bless, Cure Light, Remove Fear, Hold Person, Resist Fire, Spiritual Hammer, Dispel Magic, Prayer, Cure Serious Wounds
3 CL8 – Bless, Command, Cure Light, Chant, Resist Fire, Spiritual Hammer, Cure Blindness, Dispel Magic, Animate Dead
1 CL9 – Bless, Command, Remove Fear, Light, Hold person, Resist Fire, Silence, Spiritual Hammer, Dispel Magic, Remove Curse, Continual Light, Exorcise, Cure Serious Wounds, Insect Plague

10 – Back Rank
284 CL 1 – Sanctuary
135 CL 2 – Remove Fear, Sanctuary
45 CL 3 – Remove Fear, Sanctuary, Hold Person
27 CL 4 – Bless, Cure Light, Sanctuary, Hold Person, Silence
11 CL5 – Bless, Cure Light, Sanctuary, Chant, Hold Person, Spiritual Hammer, Prayer
5CL6 – Bless , Cure Light, Command, Chant, Resist Fire, Hold Person, Dispel Magic, Animate Dead
1 CL7 – Bless, Cure Light, Remove Fear, Hold Person, Resist Fire, Spiritual Hammer, Dispel Magic, Prayer, Cure Serious Wounds
2 CL8 – Bless, Command, Cure Light, Chant, Resist Fire, Spiritual Hammer, Cure Blindness, Dispel Magic, Animate Dead
1 CL10 – Bless, Command, Remove Fear, Light, Hold person, Resist Fire, Silence, Spiritual Hammer, Dispel Magic, Remove Curse, Continual Light, Exorcise, Cure Serious Wounds, Insect Plague, Flame Strike

Not shown
10 Hieracosphinx ridden by CL9
Bless, Command, Remove Fear, Light, Hold person, Resist Fire, Silence, Spiritual Hammer, Dispel Magic, Remove Curse, Continual Light, Exorcise, Cure Serious Wounds, (5)Insect Plague,(5)Flame Strike

5
100 Lt Inf
1CL 11 – Bless, Command, Remove Fear, Light, Hold person, Resist Fire, Silence, Spiritual Hammer, Dispel Magic, Remove Curse, Continual Light, Exorcise, Cure Serious Wounds,
Insect Plague, Flame Strike, Blade Barrier

2 Chariots
20 Chariots
1CL 13 – Bless, Command, Remove Fear, Light, Hold person, Resist Fire, Silence, Spiritual Hammer, Dispel Magic, Remove Curse, Continual Light, Exorcise, Cure Serious Wounds,
Insect Plague, Flame Strike, Blade Barrier

1CL 14 – Bless, Command, Remove Fear, Light, Hold person, Resist Fire, Silence, Spiritual Hammer, Dispel Magic, Remove Curse, Continual Light, Exorcise, Cure Serious Wounds,
Insect Plague, Flame Strike, Word of Recall, Control Weather, Gate

Kangsta
9 – Sanctuary (3), Dark (3), Command (3)
9 – Hold Person (4), Silence (2), Spiritual Hammer (3)
9 – Continual Light, Blindness (2), Dispel Magic (3), Locate Object, Cause Disease, Glyph of Warding
8 – Cause Serious Wounds (6), Exorcise, Protection From Evil 10′ (2)
7 – Flame Strike (3), Insect Plague (2), Raise Dead, True Seeing
5 – Blade Barrier(2), Conjure Animals, Heal, Word of Recall
2 – Wind Walk, Earthquake

Part 2: Formation and Unit Makeup

Part 3: Orders and Action

Pre-battle

Kangsta casts Wind Walk
Kangsta goes to tower of Castle Brovenloft in mist form
cast Quake. 10″ {100 yard} diameter 5d12 damage to all
structures, 1 in 6 medium creates in the area die {swallowed up or crushed}
Kangsta returns to his own lines via Wind Walk or fights targets of opportunity along the way

This is the signal for the troops to start advancing in formation.

Skeletons in front of Cleric units [one on each side of the center light infantry] will lead with banners of WOPK

Cleric units will cast sanctuary on their front ranks as enemy approaches.
If necessary, second rank will cast sanctuary. This will buy time for
higher level clerics to cast. The higher level clerics will cast insect plague
on advancing enemy troops.

2nd rank Cleric units will do the same, however higher level clerics will cast insect plague
then cast flame strike.

All cleric units are also under affect of
Bless – +1 to hit
Chant – +1 to hit, +1 to Damage, +1 to AC {-1 to enemy attack}
Prayer – +1 to hit, +1 to Damage, +1 to AC {-1 to enemy attack}

Light Infantry units will hold possition, and when charged,
Cleric leaders will cast Blade Barrier in front of advancing enemy

Chariots will move to entrap units attempting to flank. Clerics will cast
Blade Barrier, then Insect Plague, then Flame Strike.

10 CL9s riding sphinxes will be casting 5 Flame Strikes on Round 1,
attempting to target 1) Vampires and undead, 2) leaders, 3) cavalry in that priority
and 5 Insect Plagues