Some things for the party to spend their newfound wealth on

I asked my players to give me some idea of what they’d actually like to do or buy in town so I can work with them, but only one player responded.  So, I’m going to come up with something that will, even outside of his class, give him the AC boost that he’s asked for.  Meantime, i’ve had to come up with a handful of things to hopefully interest the players.  They’ll have to pool their money if they want the Bone-staff, but I kind of hope they do, because it would be a really cool and fun toy.

Bone-staff of Light and Dark 10,000 gp
2ft polished bone staff with a quartz set on one end and an onyx on the other; the quartz is enchanted with continual light as per the spell and the onyx is enchanted with continual darkness as per the spell. Comes with drawstring leather bags which can fit over each end.

An orc-trained dancing bear 5000 gp
responds to the following commands in Orcish
-Hug “Grom”
-Dance “Jaga”
-Follow “Iguk”
-Stay “Zatt”
-Go “Borr”

Relic of St. Queril/St. Cuthbert 1000 gp
A lock of the saint’s hair, when worn around the neck -2 AC bonus against undead.
Goblin master-work bone spearslings 200gp
1d6 bashing damage. Doubles throwing distance of spears & javelins. +1 to hit and +1 to damage when used to throw spears.

Argentated weapons – double book cost
No to hit or damage bonus, but can hit aetherial undead.

Argentated armor – double book cost
-1 AC bonus against aetherial undead or fey.

I’m also going to come up with maybe a list of potions available.  The party had a 20,000 gp payday now they’re looking to spend some cash.  Any other suggestions?  What would you want if your party suddenly was flush with cash?

Shadow Over Alfheim Pt7 – Interlude

There was a respite in the action in our last session. A lot of story-related stuff needed to be handled as did some in town resource management.

The cleric fired off a letter to Lord Richmond, which would be taken by one of the refugees from Stull, informing him of the situation. Ironically, the party may overtake this letter.

With little to do in Stull but pick up the pieces, the party decided to return to Alfort and figure out what to do with the Elfstones. In regards to their ill-fated agreement with the saw-mill, Mayor Barclay handed them a letter to be taken to the Laquin home office in Portsdam explaining the terms he had agreed upon. The agreement will almost certainly be rejected by the home office, especially since the deal was for the party to save the mill, which will now have to be rebuilt at great expense.

After hearing a rumor from goblin scouts of brewing war among the northern tribes, the party took a couple barges and floated down the river back to Alfort. After two days, they arrived to find the heads of 9 goblins and 5 orcs posted on spears along the shores of the isle.

Back in town, the Cleric got a note from Richmond’s solicitor, who has arrived in Alfort. The solicitor offered the new information he had regarding elven ruins in the region, including a very large city which was once along the road between Alfort and Portsdam. The party was originally reluctant to hand over the elfstones, as they did not know their purpose. Upon finding the value of the stones, the party nearly crapped themselves, but rather than handing them over, they elected to deliver them to Lord Richmond in person.

This is an interesting twist; I was wondering if and when they’d consider why they were turning in items in Alfort if the only route to Portsdam was overland through territory that was becoming less safe. Of course nothing is being delivered to the Imperial University and forgeries are being used to manipulate the party in to believing the correspondence between the museum curators and nobility.

The party has set out to hand deliver a pair of artifacts they’ve been told are worth 100,000 gold. The evil thief and the monk have both signed up to be agents of Lord Richmond. Soon, they’ll find themselves caught in the middle of a goblin war and delving an ancient elven labyrinth filled with animals made twisted and gigantic by cruel elvish magic.