After Almost Two Years, MYFAROG Will Finally Be Out!

I’m pretty stoked about finally getting to read the full version and checking out that map.  My only concern will be getting people to run it with.  Once my B/X game is over, I’ll see if I can wrangle some people to try it out.  I’ll probably run a stripped down version of it, since most of my players have enthusiastically embraced the simplicity of B/X (the older member of my who had played it before has mentioned that B/X is about the crunchiest system he’ll still play these days).

Most of what I want to do is experiment with the setting and the roles.  I could see something like Altars & Archetypes being welded to the class system in MYFAROG; instead of allowing players to just make up whatever Archetype they want, they’d use some of the many roles available  in MYFAROG.  I’m probably going to do some tinkering with it; even if the degree of crunch involved in the system isn’t to everyone’s tastes, I don’t see why the setting can’t be adapted in such a way that it’s a useful sourcebook no matter what your preferred system is.

While MYFAROG’s system is inextricable from its setting, I really think that it’s a setting that could be extracted and used with any system.  Well, that may not be entirely true.  The superheroism of most non-basic editions of D&D wouldn’t really jibe with the gritty hard-fantasy feel where any brave soul can be mercilessly torn apart by an ettin at any moment, should he be caught unprepared in the wild.  For instance, if I were to translate the introductory module to something like Holmes, I’d probably fudge all monster hit dice and make them unkillable outside of some really clever strategy and roleplaying.  I don’t know.  I’ll be sure to report back on what I come up with once I get the full version.

Edit note: The buy link isn’t up on the site yet; when it is, I’ll throw it up here.

MYFAROG: Varg Vikernes’ (Burzum) new RPG

So, despite poking around on Burzum.org every now and then expecting to see something pop up on the news feed, I’m just now finding that Varg has had a site up since almost the beginning of January this year focused entirely on the RPG he’s been working on.

And the Play Test period is beginning soon!

Just based on the information he’s already posted, his Mythical Fantasy Roleplaying Game or “MYFAROG” looks like it’s going to be fairly brutal for hack n slashers. The combat strives for realism, but as such is complex and unforgiving, thereby discouraging (purposefully so, according to Varg) combat as a first option for problem solving. Plus, as there are no levels, and characters are simply heroic individuals, not super powered plot monsters, the engine looks to force teamwork, cunning and innovative problem solving to take out the sort of monsters who would make quick squishies out of even the most hardened of veterans. Additionally, there won’t be hit-points, but rather some sort of function of toughness (as a calculation of strength, constitution, and size?) vs strength to figure hout the results of hits in combat. In a way, this makes a lot of sense: even if you’ve killed several dragons, that shouldn’t mean that if a dragon hits you really hard you’re going to be able to shrug it off because you’re level whatever; it’s using a crane to crush a fly.

Another point I was interested in was the magic system. Varg has expressed on his Burzum blog that he wasn’t a fan of Vancian magic and that it wouldn’t show up in his game. It sounds like spellcasting is going to be based on a combination of stamina (he says it’s not the same as having spell points, but I guess I’d have to actually see the mechanics of it) and having an awesome beard (seriously, you can depower wizards by cutting off their beards).

He’s spent a lot of time on background and “fluff” a lot of which is available for download on his new page. The font is… unpleasant (I like a cleaner font for anything that will be used for reference). I’ll either get a chance to read it in the next few days or later if it’s included in the PlayTesting stuff.

For the Playtest, Varg is including a sample adventure.

The main questions will be:
How well does combat flow? As someone who has mostly just played older D&D and Exalted, it looks a little overwhelming.
How easy will it be to create for Varg’s system?
Who will be my friend and play Varg’s game with me?