Fa Yuiry from Zeta Gundam is a Badass

Fa.Yuiry.587181

No, she’s not what immediately springs to mind when one thinks “badass female character”. She’s not sexy-in-leather, dodging bullets, doing somersaults, and beating up guys twice her size with waif-fu, but consider this:

Fa fought in the Gryps War and survived a show in which more than half of the main characters, including all but three women, died.

She did so piloting an experimental mech that’s generally considered inferior to the post-Mk II Gundams many other characters flew.

She wasn’t military or para-military like Emma or Reccoa or the Titan gals, but she volunteered to fight for Anti-Earth United anyway and fought bravely.

She not only put up with Camille when he was going through his Giant Robot Hero angst and reined him in some when he needed it, she stayed with him to take care of him when he became a disabled vet on the losing side of a war.

So, where is all this coming from?

I’d seen this just before another thread I was in about bad girls and best girls spiraled off into a Gundam tangent:

Credit to this juxtaposition by @KateVsTheWorld

gail killing joke

guybrush

Now, I have mixed thoughts of my own regarding the Killing Joke (TL;DR, it’s overrated and I understand why Moore himself is critical of it), and this isn’t the place to address Gail “Women in Refrigerators” Simone’s comments, but it was what got me thinking about Fa and the context surrounding her as a “badass female character”.

Zeta Gundam is a show that not only has a lot of female characters, it has a lot of female characters who have horrible stuff happen to them. Yes, you can claim that some of them were there to give male characters motivation (that a woman who was a better pilot than him could take an interest in him but then be killed in an MS battle by a kid he’d gotten into it with really messed Jerrid up), but they’re all very rounded, very complex, very real-feeling characters that many viewers had deep attachments to.

zeta gundam women

From pink hair to the right: Dies in sequel, lives, dies, dies, dies, dies, lives, lives, dies, dies, dies, lives.

  • Mouar and Lila (teal and blonde next to her) are both talented officers and pilots who die in fights with Camille.
  • Four (turquoise on the right) is emotionally abused by the researchers at the Murasame institute and eventually dies in battle.
  • Ditto Rosamia (purple/pink in the middle).
  • Sarah (salmon on the left) is emotionally (and probably sexually) abused by Scirocco and dies in battle taking a bullet for him.
  • Emma (second brunette from the right) nearly makes it to the end of the war, but dies in the last battle.
  • Reccoa (red-head next to Emma) dies in the last battle too—Reccoa fans are few and far between, though, because no one likes a traitor.
recoa

TFW Hypergamy Intensifies

Lest you think that the show was just particularly brutal to women, keep in mind that it would be easier to list off the main/major male characters who lived than rattle off all the ones who died. (Camille, Yazan[villain], Bright, Amuro, Astonage, and Char[though it’s left ambiguous, highly implied that he died, and he’s nowhere in ZZ], and the last three all die in Char’s Counterattack.)

In a story where none of the good guys die, the cute long-suffering girl-next-door girlfriend of the hero who gets to pilot her own robot every now and then is comic relief at best and obnoxious wannabe eye-candy at worst.

But in a story where anyone can die, and they often do, there’s something to be said of the character who can fight, survive, and still retain something of herself when it’s all over and go on to be a personal hero to those closest to her when she’s not fighting.

So, yeah, Fa Yuiry is a badass.*

Fa & Camille

*: And Best Girl. Sorry, Four, but teenage me was wrong about you. Get you a girl who will forgive you for liking Four and take care of you when you’re a disabled vet.

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Ogresuit Gundam: It’s Coming

I’ve actually found someone interested in playtesting this. Later this month or next (depending on how the posting schedule pans out; more on this later), I’ll have some basic rules ups with everything needed to mess around with some mobile suit battles. It will include stats for Zakus, Doms, Gundams, Guncannons, Guntanks and rules for MS vs MS and MS vs non-MS combat resolution.  If things work out in playtesting, I’ll be expanding the number of mobile suits I will be writing stats for (adding Goufs, GMs, Groundtype Gundams, and Gelgoogs), and also try to include some rules for handling landships (for those wanting to recreate the battle between Ramba Ral and the White Base, maybe even including some scenario recommendations), basically making Ogre a 3 rather than 2 tiered game.

Space ships may be more of an issue, because for some weird reason (probably related to pressure or something) space battleships in the Gundam universe are WAY more fragile than landships.  But still, I’m stoked that one person interested in this project has said they have a copy of Holy War to try out space battles with.

I probably won’t write up a formal ruleset for the conversion, but will certainly have enough written up that players can adapt it as they see fit, eventually compiling my notes into a single post or document.  I know I’m kinda half-assed on my game design follow through (I’m going to finish Broadswords & Battlefields one day!), but something playable is already written up and you WILL see it soon!

I’m mostly writing this post because I want to share this awesome UC Hardgraph art.

Ogresuit gundam

Mobile Suit Gundam: The Origin. Military Sci-Fi at its Finest!

I’m a pretty big fan of Universal Century Mobile Suit Gundam stuff. For the longest time, though, I’d put off reading Mobile Suit Gundam: The Origin, in no small part because of the outrageous price ($30-ish, 3 times the normal price of most manga) of the hard-bound, partially colored, full gloss collections. Plus, I sort of assumed it to JUST be a retelling of Mobile Suit Gundam. In a way I was right, but in so many ways I was TOTALLY WRONG!

Awhile back I snagged the first four volumes from the library, and they are AMAZING!

The Origin is done entirely by the original series character designer, Yoshikazu Yasuhiko, and he uses the opportunity to tell a far more mature and compelling version of the One Year War. Though the story and themes are primarily the same, Yasuhiko strips away the cartoonish trappings of the 1979 series, taking it even further than Tomino did* with the compilation movies in which he’d sought to remove a lot of the sillier elements. Some might cry foul, but Yasuhiko succeeds in polishing off the last of the super robot elements which Gundam was so important for having begun to erode. What we’re left with is an incredibly gripping hardcore military sci-fi story that just happens to involve giant robots. Minor characters get more time to make the White Base crew seem more filled out and less understaffed. Additional Guntanks and Guncannons in its mobile suit arsenal makes the White Base feel a lot more like a functional combat unit than just Amuro and two mooks who sometimes get assists. This also means that we lose a lot more characters that we meet; with the exception of Job John (a VERY minor named character from the original series who did survive) I fully expect all of the other named Federation Mobile Suit pilots on White Base to die. While this could’ve taken away from Ryu’s big-heroic-sacrifice death, it ends up making it more meaningful as he’s the senior most pilot who, already severely injured, has to come to the aid of other pilots, some of whom were already kia.

The biggest change to the story, however, is that Yasuhiko opted not to use the batshit crazy semi-canonical route that White Base followed from its landing in North America to the Earth Federation HQ in Brazil. Instead he manages to fit the entire original earth arc narrative into a far more sensible direct route.

The White Base’s Journey to Jaburo in Mobile Suit GundamJourney to Jaburo Anime1. The White Base lands deep in Zeon Territory, somewhere in the American Southwest, later proposed to be near the Grand Canyon. Attacked by Garma’s North American Zeon forces.

2. Somehow, the White Base ends up the ruins of New York, fighting Char & the NA Zeons. Garma killed in battle.

3. The White Base’s Quantum journey to Asia.

4. The homogeneous wasteland geography makes the first part of the Ramba Ral arc difficult to place, but it’s generally assumed to be mainland China near the Taklamakan Desert.

5. Isle of Kukurus Doan; while this episode was not nearly as terrible as people have said it was (Time Be Still was much worse), it does make fuck-all sense having White Base back in the Pacific at this point, at least based on the episode’s production number. If placed before the Ramba Ral arc, it would resolve the quantum journey issue.

6. Battles explicitly set in or near the Taklamakan Desert (retroactive continuity), though easily could have taken place across Afghanistan and Persia on the White Base’s trek toward Europe.

7. The Odessa Offensive is one of the few places (along with the battle of New York, the refit in Belfast and Jaburo being in the Amazon basin somewhere in Brazil) that has an explicit tie to a real world location. It is, however, a large regional operation.  White Base’s exact location in all of this is unclear other than that they are behind enemy lines and in an arid region somewhere near the Black Sea.

8. The White Base encounters the Black Tri-Star somewhere in the forests of central Europe. This is held to either take place in the Ardennes or the Black Forest in Germany.

9. Following the Odessa Offensive, the White Base is given refit in Belfast, Ireland.

10. The White Base crosses the Atlantic Ocean, pursued by Zeon marines led by Char.

11. White Base finally arrives at Earth Federation Supreme HQ Jaburo in Brazil. After the Zeon’s all out assault on Jaburo is repulsed, the White Base returns to space, where it is involved in combat operations near Side 6, and Space Fortresses Solomon and A Baoa Qu.

The White Base’s Journey to Jaburo in Mobile Suit Gundam: The Origin

Journey to Jaburo Manga

1. White Base lands explicitly in the American Southwest in Arizona and spend some time following the Colorado River Valley. They fight Garma’s North American Zeon forces, though the geography is much more concrete.

2. Since one of the few things that was explicit about the location of Garma’s HQ in the original was that it was based in California, North American Zeon Command is placed in partially ruined L.A.; Zeon leadership staff occupy the hoity-toity parts while partisans hide in the ruins. The White Base receives orders to coordinate with the partisans in an effort to break Zeon’s North American command structure. Hence the Battle of New York is moved to L.A. The results are more or less the same, however instead of a brief arc about Icelina wanting revenge, we get to see the Zeon military police put a bullet in her father’s head.  (He was changed from mayor of New York to mayor of L.A.; he’s still a supporter of the anti-Zeon partisans).

3. Rather than take a crazy route circumnavigating the globe to get to Earth Federation HQ, White Base heads directly toward South America, fighting their way towards…

4. Neutral space in Lima Peru. The Ramba Ral arc is moved to the South American highlands, though some may have also taken place in the Mexican desert. It should be noted that in this telling, Lima essentially replaces Belfast, moving up White Base’s refit to before the Tri-Star arc. The Miharu subplot is replaced with Hayato beating the hell out of some Zeons in the street with his Judo skills (which are more relevant in the manga than they were in the Anime).

5. The battle with the Black Tri-Star is moved to near Cuzco. White Base therefore does not take part in the Odessa Offensive for geographic reasons; M’Quve is demoted from his arc-villain status and replaced with rather enjoyable new character General Garcia.

6. White Base arrives at Jaburo in time to assist in the defense of Federation HQ against an all out assault launched by General Garcia. He tries to use an Adzam underground and it goes about as well as you’d expect.

As you can see, the route taken in The Origin is significantly shorter and, despite losing/moving the iconic fights at Odessa and the forests of Germany, makes a hell of a lot more sense.

I cannot recommend Mobile Suite Gundam: The Origin enough.  Even for non-anime fans of Mil-SF.  I mean, I love MSG, but I will admit that there are so many cringe inducing moments as well as slow spots and bad episodes that keep me from making an unreserved recommendation to someone who doesn’t already like Gundam or giant robots.  That is not the case with The Origin, however.  There’s really nothing I would qualify my recommendation for this with.  If you like Mil-SF, you will at least appreciate if not love this retelling of the most significant military sci-fi tales of the 20th century.

Anyway, it’s inspired me to revisit my ideas for OGRE-suit Gundam…  Coming soon…

*:Another reason why I was hesitant was that I was worried it might be like Tomino’s novelizations, which were pretty terrible.