I haven’t actually written up these cards or used them in a game, but I was toying around with this idea. This is an example of the sort of “set” I tend to write up if I’m in a game of Index Card D&D.
I’m a big fan of ridiculous spells and random effects. Several of my past spells have had bizarre effects ranging from “regain a few HP” to “take 30 damage and deal 60 damage divided any way you choose”.
So, uh… here are a few ideas I had while trying to stay awake Sunday on the drive back from Dallas.
Indestructible Dweomer of the Ultralich – Spell
Lose all HP. Become undead. Gain one spell die for each HP lost. Damage reduces spell dice instead of HP. Character dies when spell dice pool reaches 0. Gain following DC-4 spell ability: prevent damage from one source.
Lifecurse of the Ultralich – Trap
All PCs in a room regain all missing HP. All undead in a room must save against DC 14 or be destroyed.
Bloodsword of the Ultralich – Treasure
+2 to attacks
For each 4 damage done using this sword, gain 1 spell die.
Urion the Ultralich – Monster
4HD x # of players
- Casts random PC spell; if no PC spells, draw top card & use as spell, item or “summon”
- Turn random PC Undead
- Random Undead in room takes 10 damage
- Living heal 10, Urion takes 10 dmg, undead PCs take 20 dmg
- Summon 1d6 1HP AC 10 skeleton guards; PCs must att SGs
- Use or Attack w/random item