A Wishing Well is a highly evolved subspecies of Mimic that is drawn to sparsely populated areas. It’s lifecycle includes three stages.
Treasure Type: None
Wishing Wells reproduces by shedding one of the ‘stones’ from its rim; at night, this stone will roll to a secluded place until it reaches the second phase of its life-cycle. A Wishing Well is most vulnerable in the first stage of its life-cycle.
It is immune all piercing and slashing damage, but can be destroyed by bludgeoning damage. It cannot attack and will always attempt to flee by rolling away and hiding among other similar looking rocks.
Attack: charge 1d6
Treasure Type: None
After 48 hours, the single ‘stone’ will have grown to a circle of ‘stones’ about 5 feet in diameter and three feet in height. The Wishing Well will then travel, scurrying about quickly on hundreds of tiny crab-like legs, in search of a place to make its home. During its second life stage, the Wishing Well’s primary objective is to quietly and discretely find a place to plant itself; as such it will avoid confrontation, staying still if any humanoids are around. When still, it appears as a circle of stones about an undug pit. If it is discovered, it will run, knocking over anyone in its path.
It is immune all piercing and slashing damage, but can be destroyed by bludgeoning damage.
Attack: Special/See Below
Treasure Type: Special/See Below
The Wishing Well becomes ‘mature’ when plants itself in the ground. The legs will burrows until it reaches an aquifer, expanding its gullet downward as it does so.
Mature Wishing Wells feed on children, who seem wont to fall down wells, and anyone who is lured by the prospect of the treasure to be found at its bottom. The Well’s gullet is incredibly slippery and cannot be scaled; even if a person has a rope, they will not be able to pull themselves out of the Wishing Well unless they have strength sufficient to lift their entire body without the aid of footholds (16+) or someone above assisting by pulling the rope. Anything larger than a normal bucket touching the side-walls of the Wishing Well’s gullet will alert the creature to its prey. The Wishing Well will rapidly (1 round) fill its lower gullet with water by opening and closing a sphincter-like organ and attempt to drown a person who reaches its bottom. The person must save vs paralysis or be instantly drowned. Successfully saving allows the tresspasser an attempt to lift himself from the well. If they are unable to lift themselves out of the well, they will eventually tire and drown. At night, the Wishing Well secretes digestive enzymes that dissolve the body, of which there will be no trace by morning. After consuming 5 victims, the Wishing Well will shed a stone; this part of the well does not regrow.
Filling in its gullet is the only way to kill a mature Wishing Well. It should be noted, however, that this generally prevents any recovery of the treasure at the bottom of the Well.
Wishing Wells are immune to sleep and charm magic, are not hurt by elemental damage spells.
A Shatter spell will kill any Wishing Well in its 1st or 2nd life stage.
Casting Shatter on a Mature Wishing Well will only destroy the above-ground portion of the creature, however this will render it unable to reproduce.
Transmute Stone to Flesh will give a + 4 AC penalty to the Wishing Well in its 1st and 2nd Life Stages. This removes the Wishing Well’s immunity to piercing, slashing, and spell damage.
Contrary to popular belief, Wishing Wells do not grant Wish, however Wish can be used to safely extricate any treasure the Wishing Well might possess.
The amount of treasure at the bottom of a Wishing Well is determined by the population density of the area the well inhabits and how long it has been there.
Sparesely populated – # of years in location x 1d6 gp worth of various coins
Moderately populated – # of years x 2d6 gp worth of various coins
Urban population – # of years x 3d6 gp worth of various coins and gems + 1 magic item (ring or necklace variety)