I’ve actually found someone interested in playtesting this. Later this month or next (depending on how the posting schedule pans out; more on this later), I’ll have some basic rules ups with everything needed to mess around with some mobile suit battles. It will include stats for Zakus, Doms, Gundams, Guncannons, Guntanks and rules for MS vs MS and MS vs non-MS combat resolution. If things work out in playtesting, I’ll be expanding the number of mobile suits I will be writing stats for (adding Goufs, GMs, Groundtype Gundams, and Gelgoogs), and also try to include some rules for handling landships (for those wanting to recreate the battle between Ramba Ral and the White Base, maybe even including some scenario recommendations), basically making Ogre a 3 rather than 2 tiered game.
Space ships may be more of an issue, because for some weird reason (probably related to pressure or something) space battleships in the Gundam universe are WAY more fragile than landships. But still, I’m stoked that one person interested in this project has said they have a copy of Holy War to try out space battles with.
I probably won’t write up a formal ruleset for the conversion, but will certainly have enough written up that players can adapt it as they see fit, eventually compiling my notes into a single post or document. I know I’m kinda half-assed on my game design follow through (I’m going to finish Broadswords & Battlefields one day!), but something playable is already written up and you WILL see it soon!
I’m mostly writing this post because I want to share this awesome UC Hardgraph art.