Had a chance to play some more flash games over the long weekend. Took a break from Tower Defense for bit and did some RPGs, Shooters and RPG Shooters.
The biggies were Ge.ne.sis, Wings of Ge.ne.sis and Starwish.
Two of the three highlights of the weekend were from the same developer taking place in the same universe, though I accidentally played them out of order. Ge.ne.sis and Wings of Ge.ne.sis are a tactical RPG and shooter with RPG-esque elements respectively.
The art in the Ge.ne.sis games are phenomenal, despite being slightly minimalist and streamlined. It’s anime-esque, but with a lot of surreal and chunky, for lack of a better term, elements that help establish the dreamland feel. The “chunky” art element comes into play a bit more with Wings, often-times giving is a paper-doll theatre aesthetic.
The characters are rather flat (haha! paper dolls, right?) but manage to be incredibly charming, especially Sisily who takes the bizarre dreamland she’s ended up in in perpetual pollyannaish stride. Sadly, I got stuck in the first game around 2/3s of the way through.
The first game is a fairly linear tactical rpg. All of the encounters are story-encounters, so there’s no grinding to it, but therein lies the problem. I got to a particularly tough fight where you have to fight against shadow versions of the party who are invulnerable against physical attacks. There are some neat ways around this, but one unlucky rounds, your characters will drop like flies, especially Sisily and Emi, who can be kinda glass cannons against certain damage types. Even if you can take out all of the minions, bosses, who can often one-hit-kill Sisily or Emi can send you into a TPK-death-spiral awfully quick, since Ge.ne.sis lacks healing items & revives. I’ll just have to be both really smart and really lucky if I’m going to win that fight.
Normally I hate square-based tactics games, because the square is terrible for when it comes to units blocking each other in and screwing up movement and attack ranges, but I’ll forgive Ge.ne.sis for this because it still manages to be a fun experience, even if it is a bit of a puzzle. Sadly, the developer who made the RPG and the Shooter disappeared before completing the true sequel to the Ge.ne.sis RPG. The numerous consumable and equipable items in the shooter would’ve found quite the welcome spot in a tactical RPG featuring the same lovable cast.
Starwish is a bit of a different animal than Wings of Ge.ne.sis, even though it is a shooter with RPG elements. Wings of Ge.ne.sis put the shooting aspect first and foremost, integrating in the rpg and item elements into the gameplay fairly well while letting the story be told more through the evocative art rather than dialogue, which was sparse and (admittedly, since I hadn’t played the RPG first) a bit confusing. Starwish places its story front and center, with a servicable shooter game tacked on to advance the narrative in a way that the player has ‘earned it’.
There’s a lot more depth to Starwish’s cast in terms of their backstories, though they’re still ultimately a troupe of tropers. The tough-but-really-a-sensitive-guy pilot hero. His Childhood-friend doctor lady. The alcoholic panda bear man who raised them as pirates when their parents died. The wise old captain lady. The quirky and possibly deformed sadistic science girl (who I think might also be a Skullgirl). The lecherous bartender with more depth and feeling than he likes to let on. The shy-but-hard-working mechanic girl. The cool quiet strong silent robot ace pilot who’s better than the main character and will maybe even be revealed to be a woman and possible love interest before the game is over. Still, it works in a way that’s enjoyable even though you could swear you’ve seen it all before.
A wide variety of weapons and subweapons help the fairly simple shmup play keep from getting too stale. The game relies more on upping the HP and damage-dealing of the small and unchanging handful of foes you fight, but I have found that there is a giant spike in difficulty come the 3rd sector.
Probably the best part of Starwish is the soundtrack of cool, low-key sci-fi electronica, the type that my band might have started making two albums down the road once we’d worked all of the Throbbing Gristle and early Cabaret Voltaire out of our systems had we kept on going.
I’d hope that a sequel would feature a bit more robust shooter experience to go along with the charming story elements, though I don’t know that one is in the works or ever will be. One thing i find is that a lot of the games on Kongregate that are even a few years old, their creators have, if not vanished, stopped putting out new creations. There are donation-based unlockables, for example, in the Ge.ne.sis games, but the creator has not been active on his own forum since 2011; another mod has helped a few folks who donated after he disappeared and got them fixed up, but I don’t think I’ll be taking any chances personally, though if he were to reappear with Ge.ne.sis 2 in tow, I’d find a way to try to support him. Not sure about the creator of Starwish. I’ll look into him/her when I have some more time.
On a final note, I finally finished Valley of the Horses. Much like Clan of the Cave Bear, I saw the ending coming a mile away. Only Clan of the Cave Bear ended with the epic mystic doom of the Neanderthal tribe and Valley of the Horses ended with a blow job. I’ve given up on Earth’s Children and, since my girlfriend accidentally hid my biography of Tallyrand behind the framed puzzle of an alchemist at work (my house is clearly a Blueholme dungeon!), I started Peace on Earth by Stanislaw Lem, one of those authors I kept hearing about and meant to get around to reading. And wow. I’ll dribble out some inarticulate descriptions of that at a later time, but so far, color me impressed.