Emperor Orrin Tormant’s father, the Emperor Evane Tormant II, once commissioned a painting of Davou by famed Ortian realist painter, Horas Yunara. Near the painting’s completion, Horas decried his work and destroyed it before beginning anew, creating a massive canvas depicting Davou in ruins, half buried in snow. Upon hearing this, Emperor Evane thought of how he might punish the artist with imprisonment or even death.
However, when he saw the painting, the Emperor felt a strange enchantment within the pigments which depicted the demise of his northern stronghold. He ordered the new painting to be locked away in the vaults of the palace in Gatia, only to be placed on display once the events and destruction depicted had come to pass. Horas Yunara and his family were banished from the province of Cirsova until the day his painting hung in the courts of Gatia, upon which the Emperor would abdicate and hand his crown to Yunara or any surviving heir of his line. His grandchildren are rumored to live in Ortia, where, to this day, they guardedly pray for snow.
Though I’m sure most of you folks out there have yet to glimpse into the dark depth that is MYFAROG, discussions on the virtues of Alignment and Alignment systems are ongoing and ubiquitous throughout the gaming community. Some time ago, when I was posting my first reactions to MYFAROG, I’d mentioned briefly how alignment worked, but did not go into any details other than that it is determined by a combination of factors rather than plotted on a grid or spectrum. Well, turns out I’m a little wrong; it can be plotted on a grid, as is illustrated in this post. If anything, alignment in MYFAROG is similar to Myers-Briggs Type Indicator archetyping.
With any game system that implements an alignment system, one needs to decide if alignment is what guides and motivates the character or if alignment is the manifestation of a character’s actions. Alignment as a constraint is very unpopular in some circles, with many players simply choosing to ignore it altogether, treating it as an optional rule. But in a game like MYFAROG that focuses on social interaction, diplomacy and both the mechanical and cultural aspects of religious practice, the alignment, in some ways, IS the game.
I’ve said before that MYFAROG is an incredible world bogged down by some cumbersome stat-based rules. If I had to recommend a way to play a rules-lite “introduction” to MYFAROG, instead of discarding the non-mechanical optional rules, create characters using ONLY the the rules regarding Culture, World-view, and Alignment. Play around in the world of Thule a bit, exploring the motives and means of its inhabitants. Use some simple proxy system for combat until you decide that you want to get into the system’s crunchier aspects.
I recently fell into a fey mood and felt the desperate need to:
a.As a Khajit
i. Named Mr. Pants
ii. Dressed in the finest imperial fashions
b.Who is a lordly swashbuckler
i. using ONLY a Cutlass
ii. wearing NO Armor (see also dressed in the finest imperial fashion)
c.Leveling up only when necessary
i. Stupid Anvil Mage’s guild quest
ii. Stupid Dark Brotherhood
iii. Stupid Dark Brotherhood
iv. Stupid whatever is going to make me level up next
I wish there were an “unarmored” skill like in Morrowind. Eventually I’ll probably enchant my fancy clothes for some shield bonus. Meantime, I’m trying to stay ‘under-leveled’ to where I can handle just about anything with only my blade to defend me.
Theatres des Vampires back when they were still black metal.
Also, happy birthday to me!