Maze of Nuromen, Breaking the Speed of Light, and 2020 Advertisements

Maze of Nuromen at Arkansas RPG Con

Over the weekend, I ran the Blueholme introductory module, Maze of Nuromen. It’s called The Necropolis of Nuromen now, but I’m Old SchoolTM.

Michael Thomas of Dreamscape Design was kind enough to not only send us some player guides, he also sent a copy of the updated module [which turned out to be a lot of help]. I made sure to let everyone there know that DD had sponsored the game and gave out the Prentice rulebooks as gifts to my players.

We ran the module DCC style, with each player having 3 characters. I gave everyone a Fighting Man and let them pick two other classes; these two other classes were where their “goals” came from:

  • Elves and Dwarves looking to retrieve the Elven Crown
  • Magic Users looking to find the Book of Power
  • Thieves looking to find the chest of the Master Thief
  • Halflings looking for the body of a long-ago halfling adventurer [which I made Yolo Swaggins from my B/X B4 game]
  • Clerics looking to find and destroy an unholy bible of the ape god

Fighters were hired muscles to act as the “front row”.

This is the first time I haven’t used minis for a Basic game, but this setup made it easy to do things Final Fantasy style–unless there was a “boss” or unique circumstances, fighters get hit, then folks in back as characters go down. Worked out nicely, actually.

My players made surprisingly good progress on it for a con module that lasted roughly 3 and a half hours. If I didn’t have to go run some errands and could’ve stuck around another hour, they might have even finished it.

So quick rundown:

They got into the Maze without any real problems; for some reason, I always forget about the goblins in the first room, so I just handwaived that they’d hidden behind rocks when they heard nearly two-dozen adventurers gathering around the tower entrance. The party crossed the stream and wisely ignored the bottomless pit. Surprisingly, the character they sent to secure the rope across the stream only had dex 7 but he made the check.

Some elves in the main hall told them that they’d seen a boatload of goblins in the dungeon, so they’d been hiding and waiting for a moment to make a run for it.

The party got hit pretty hard with the Harpies’ charm person in the dining hall–the PCs that made their saves managed to pull everyone out, but at least one MU got nabbed and torn to shreds.

They explored the prison corner to little avail [it’s a trolly dead-end with almost no loot and just some encounter bait].

The barracks proved a bit more of a challenge, but some lucky rolls and good choices helped them survive it. A shrieker attracted a gelatinous cube, but they wisely didn’t mess with it–unless you’re determined to get yourself killed by a jelly cube, they’re pretty easy to avoid. The skelies didn’t prove much of a problem, either.

While the party was pretty uninterested in the pantry and kitchen, they smartly guessed that they could use the wax for the candles to plug their ears so they wouldn’t be affected by the harpies’ song. Sated on mageflesh and fairly outnumbered, the harpies were content to leave them be as they skulked out of the dining hall.

A fighter got green slimed near the savage garden, but since he was wearing plate and helmet and it was a VERY SMALL green slime [ended up like 1hp], the fighter took more damage from having it burned off his armor than from the slime itself. The party didn’t poke around the vegetation, and the dwarf kept everyone from tripping up the water features, so fire beetles kept to themselves.

The party raided Nuromen’s apartment, found the keyword to open the door to his lab and made their way there. They messed with EVERYTHING.

At least two characters got blown up by the alchemy lab trap, someone got hurt by the frog, they found Yolo’s stuff, and the trap doors.

With all the magic users dead, no one achieved a “goal” from the Tome of Power, but an elf got permanently infused with Detect Magic. One of the clerics thought the Tome of Power was the evil book they were trying to destroy. It wasn’t, but it unleashed a chain reaction that permanently enchanted their mace with light. If any MUs had been alive, they would’ve lost their mind over it, but elf didn’t really care.

Party dropped down the trapdoor to the temple of the ape god and found the back-way into Nuromen’s ancestral tomb. While the party made pretty short work of the three zombies, Nuromen himself killed 3 party members with Magic Missile and level drains. They managed to drive him off by, of all things, hitting him repeatedly by throwing the silver puppet at him and then dousing him with holy water.

That’s where we called things.

Funny thing, for how many goblins were crawling around the Maze, they never actually encountered any because they never found the room where they were camping out and goblins never came up on the Random Encounter table.

Great part was DMing for old school guys [including Shane Stacks from Shane Plays] who were demanding more blood and more PC death, even saying that it would be great for things to end in a TPK [because Con Game]. It was a blast.

Wild Stars: Breaking the Speed of Light 

This comes via Wild Stars author, Michael Tierney:

When I wrote my first Wild Stars novels back in the 1970s, three of concepts that drive the mechanics the Wild Stars universe challenged the accepted views of our reality. One was that mankind made our first migration into space and colonized planets circling the brightest stars in the night sky some 75,000 years ago. Then, around the year 2000, geneticists cracked the human genome and discovered that the human population crashed to only a few thousand people alive on Earth around 75,000 years ago (the Wild Stars explains where the rest went). The other two were the often mocked concepts of time travel and starships that can travel faster than the speed of light. A couple of weeks ago, this story was released:

https://www.thescienceandspace.com/2019/10/breaking-researchers-at-cern-break.html?fbclid=IwAR1kOX72AAKnHrp_U6wdY86MNRGAOkpMMFSSrRlEjnA9KLKz_sYQcwYT_aQ

Also, Michael’s shared the following tidbit about author sales rankings:

For anyone who ever wondered how the rankings work on Amazon, here is today’s snapshot of my sales in Science Fiction, superimposed with new works released at the time. Amazon recalculates hourly, who what might be an upwards spike in the morning could end up as a rankings dip by the end of the day.

michael's sales rank

2020 Advertising

We’re opening up advertising for 2020 a little bit early so we’ll have enough money to buy stories for next year. John E. Boyle has already claimed the back cover slot for the Spring Issue [#3], but there is plenty of interior space.

Details on ads are here: https://cirsova.wordpress.com/cirsova-magazine/advertising/

Why are we trying to get our hands on as much capital as quickly as possible?

I need at least another $3k monies to buy all of the stuff that we’re wanting buy for 2020 and still be able to replace the ductwork in my house. I’d rather not have to take out a loan; I mean, I’m probably going to have to take out a loan anyway, but I’d rather it only be for a few thou than

ductwork quote.png

 

2 responses to “Maze of Nuromen, Breaking the Speed of Light, and 2020 Advertisements

    • Yeah, that would’ve been a blast!
      If I’m able to, next year I’m going to seriously try to make it down for NTRPG con. Maybe I’ll see if Troll Lord would sponsor me to run a Wild Stars game for their new 5e modern system.

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